Smart Graphics 12th International Symposium, SG 2014, Taipei, Taiwan, August 27-29, 2014. Proceedings / [electronic resource] : edited by Marc Christie, Tsai-Yen Li. - X, 183 p. 120 illus. online resource. - Lecture Notes in Computer Science, 8698 0302-9743 ; . - Lecture Notes in Computer Science, 8698 .

Data Visualization -- Storytelling via Navigation: A Novel Approach to Animation for Scientific Visualization -- A Deep Dive into Decades of Baseball's Recorded Statistics -- Sketching and Multi-Touch Interaction -- A Sketch-Based Generation System for Oriental Cloud Pattern Design -- D-Sweep: Using Profile Snapping for 3D Object Extraction from Single Image -- Fixit: A 3D Jigsaw Puzzle Game Using Multi-touch Gestures -- Towards an Intelligent Framework for Pressure-Based 3D Curve Drawing -- Aesthetics and Smart Tools for Artists Analysis of Visual Elements in Logo Design -- Controllable and Real-Time Reproducible Perlin Noise -- Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves -- Application Friendly Voxelization on GPU by Geometry Splitting -- Smart Tools for 3D Contents -- A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling -- Semantically Consistent Hierarchical Decomposition of Virtual Urban Environments -- A New Way to Model Physics-Based Topology Transformations: Splitting MAT -- 3D Artistic Face Transformation with Identity Preservation -- Posters -- Real Time Visualization of Large Data Using Clustered Projections -- Crowdsourcing 3D Motion Reconstruction -- Understanding Which Graph Depictions Are Best for Viewers -- A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process.

This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.

9783319116501

10.1007/978-3-319-11650-1 doi


Computer science.
Arts.
User interfaces (Computer systems).
Computer simulation.
Computer graphics.
Application software.
Computer Science.
User Interfaces and Human Computer Interaction.
Computer Appl. in Arts and Humanities.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Information Systems Applications (incl. Internet).
Simulation and Modeling.
Arts.

QA76.9.U83 QA76.9.H85

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