Transactions on Edutainment XI [electronic resource] /
edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang.
- 1st ed. 2015.
- XIII, 266 p. 154 illus. online resource.
- Lecture Notes in Computer Science, 8971 0302-9743 ; .
- Lecture Notes in Computer Science, 8971 .
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
9783662482476
10.1007/978-3-662-48247-6 doi
Computer science.
Algorithms.
User interfaces (Computer systems).
Image processing.
Pattern recognition.
Education--Data processing.
Personal computers.
Computer Science.
Computers and Education.
User Interfaces and Human Computer Interaction.
Personal Computing.
Image Processing and Computer Vision.
Pattern Recognition.
Algorithm Analysis and Problem Complexity.
LB1028.43-1028.75
374.26
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
9783662482476
10.1007/978-3-662-48247-6 doi
Computer science.
Algorithms.
User interfaces (Computer systems).
Image processing.
Pattern recognition.
Education--Data processing.
Personal computers.
Computer Science.
Computers and Education.
User Interfaces and Human Computer Interaction.
Personal Computing.
Image Processing and Computer Vision.
Pattern Recognition.
Algorithm Analysis and Problem Complexity.
LB1028.43-1028.75
374.26