Debugging game history : a critical lexicon /
edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.
- 1 PDF (xx, 443 pages) : illustrations.
- Game histories .
- Game histories. .
Includes bibliographical references and index.
Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel. 34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index.
Restricted to subscribers or individual electronic text purchasers.
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Mode of access: World Wide Web
9780262331944
Video games--History.
Video games--Terminology.
Video games.
Electronic books.
History.
Terminology.
GV1469.3 / .D43 2016eb
794.809
Includes bibliographical references and index.
Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel. 34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index.
Restricted to subscribers or individual electronic text purchasers.
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Mode of access: World Wide Web
9780262331944
Video games--History.
Video games--Terminology.
Video games.
Electronic books.
History.
Terminology.
GV1469.3 / .D43 2016eb
794.809