Interactive Storytelling 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5-8, 2018, Proceedings / [electronic resource] :
edited by Rebecca Rouse, Hartmut Koenitz, Mads Haahr.
- 1st ed. 2018.
- XIX, 668 p. 128 illus., 93 illus. in color. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 11318 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 11318 .
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. .
9783030040284
10.1007/978-3-030-04028-4 doi
Digital humanities.
Computer vision.
User interfaces (Computer systems).
Human-computer interaction.
Computer graphics.
Education--Data processing.
Social sciences--Data processing.
Digital Humanities.
Computer Vision.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
AZ195
025.060013
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. .
9783030040284
10.1007/978-3-030-04028-4 doi
Digital humanities.
Computer vision.
User interfaces (Computer systems).
Human-computer interaction.
Computer graphics.
Education--Data processing.
Social sciences--Data processing.
Digital Humanities.
Computer Vision.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
AZ195
025.060013