Real-Time Visual Effects for Game Programming (Record no. 52001)
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000 -LEADER | |
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fixed length control field | 02815nam a22005655i 4500 |
001 - CONTROL NUMBER | |
control field | 978-981-287-487-0 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200420220223.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 150430s2015 si | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9789812874870 |
-- | 978-981-287-487-0 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 006.3 |
100 1# - AUTHOR NAME | |
Author | Kim, Chang-Hun. |
245 10 - TITLE STATEMENT | |
Title | Real-Time Visual Effects for Game Programming |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XII, 227 p. 166 illus., 85 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Gaming Media and Social Effects, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. |
700 1# - AUTHOR 2 | |
Author 2 | Kim, Sun-Jeong. |
700 1# - AUTHOR 2 | |
Author 2 | Kim, Soo-Kyun. |
700 1# - AUTHOR 2 | |
Author 2 | Kang, Shin-Jin. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-981-287-487-0 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Singapore : |
-- | Springer Singapore : |
-- | Imprint: Springer, |
-- | 2015. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Engineering. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer programming. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Visualization. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Physics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computational intelligence. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Engineering. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computational Intelligence. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Programming Techniques. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Visualization. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematical Methods in Physics. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2197-9685 |
912 ## - | |
-- | ZDB-2-ENG |
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