Entertaining the Whole World (Record no. 52837)
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000 -LEADER | |
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fixed length control field | 04125nam a22005655i 4500 |
001 - CONTROL NUMBER | |
control field | 978-1-4471-6446-3 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200420221255.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 140912s2014 xxk| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781447164463 |
-- | 978-1-4471-6446-3 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 4.019 |
245 10 - TITLE STATEMENT | |
Title | Entertaining the Whole World |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | VIII, 156 p. 85 illus., 78 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Human-Computer Interaction Series, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Entertaining the Whole World -- The Kathmandu Kids Entertainment Workshop.- Digital Pop Kids.- Fostering Learning and Behaviour Change Through Computer Entertainment. Design of an Interactive Playground Based on Traditional Children's Play.- Embedded Smart house Bathroom Entertainment: Systems for Improving Quality of Life.- Social Presence and Artificial Opponents.- Observations on Tinkering in Scientific Education -- Appendix: Enhancing Learning Experience Through Robotics in Nepal. |
520 ## - SUMMARY, ETC. | |
Summary, etc | 'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as 'How can we convert consumers of entertainment into creators of entertainment?' 'How can digital entertainment make a contribution to the emerging world?'. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc will find this a valuable resource in developing new products and new markets. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Data processing. |
700 1# - AUTHOR 2 | |
Author 2 | Cheok, Adrian David. |
700 1# - AUTHOR 2 | |
Author 2 | Nijholt, Anton. |
700 1# - AUTHOR 2 | |
Author 2 | Rom�ao, Teresa. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-1-4471-6446-3 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | London : |
-- | Springer London : |
-- | Imprint: Springer, |
-- | 2014. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Education |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Educational technology. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers and Education. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computing Milieux. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Educational Technology. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 1571-5035 |
912 ## - | |
-- | ZDB-2-SCS |
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