Being Really Virtual (Record no. 55231)
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000 -LEADER | |
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fixed length control field | 03059nam a22004935i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-319-43078-2 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421111705.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 161022s2016 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783319430782 |
-- | 978-3-319-43078-2 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 4.019 |
100 1# - AUTHOR NAME | |
Author | Steinicke, Frank. |
245 10 - TITLE STATEMENT | |
Title | Being Really Virtual |
Sub Title | Immersive Natives and the Future of Virtual Reality / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XVIII, 166 p. 51 illus., 40 illus. in color. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Part I The Past: Background and Motivation.-A Glance into the Future -- The Science and Fiction of the Ultimate Display -- Towards a Virtual Revolution -- Part II The Present: Research and Development -- Scientific, Technological and Social Challenges -- Unlimited Walking: One Small Step for a Man -- First Steps towards Being Really Virtual -- To Touch or Not to Touch? -- Part III The Future: Ethics and Responsibility -- More and More, and More than Moore's Law -- Anarchy, Principles and Rules -- The Coming Age of Different Realities. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-319-43078-2 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2016. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Cognitive psychology. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Cognitive Psychology. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Graphics. |
912 ## - | |
-- | ZDB-2-SCS |
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