Being Really Virtual (Record no. 55231)

000 -LEADER
fixed length control field 03059nam a22004935i 4500
001 - CONTROL NUMBER
control field 978-3-319-43078-2
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200421111705.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161022s2016 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319430782
-- 978-3-319-43078-2
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 4.019
100 1# - AUTHOR NAME
Author Steinicke, Frank.
245 10 - TITLE STATEMENT
Title Being Really Virtual
Sub Title Immersive Natives and the Future of Virtual Reality /
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVIII, 166 p. 51 illus., 40 illus. in color.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Part I The Past: Background and Motivation.-A Glance into the Future -- The Science and Fiction of the Ultimate Display -- Towards a Virtual Revolution -- Part II The Present: Research and Development -- Scientific, Technological and Social Challenges -- Unlimited Walking: One Small Step for a Man -- First Steps towards Being Really Virtual -- To Touch or Not to Touch? -- Part III The Future: Ethics and Responsibility -- More and More, and More than Moore's Law -- Anarchy, Principles and Rules -- The Coming Age of Different Realities.
520 ## - SUMMARY, ETC.
Summary, etc This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-43078-2
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2016.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Cognitive psychology.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Cognitive Psychology.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Graphics.
912 ## -
-- ZDB-2-SCS

No items available.