Predicting Real World Behaviors from Virtual World Data (Record no. 58601)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 03272nam a22005895i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-319-07142-8 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421112546.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 140724s2014 gw | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783319071428 |
-- | 978-3-319-07142-8 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 004 |
245 10 - TITLE STATEMENT | |
Title | Predicting Real World Behaviors from Virtual World Data |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIV, 118 p. 40 illus., 27 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Springer Proceedings in Complexity, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- On The Problem of Predicting Real World Characteristics from Virtual Worlds -- The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations -- Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games -- Identifying User Demographic Traits through Virtual-World Language Use -- Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models -- Predicting Links in Human Contact Networks using Online Social Proximity -- Identifying a Typology of Players Based on Longitudinal Game Data. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book addresses prediction, mining and analysis of offline characteristics and behaviors from online data and vice versa. Each chapter will focus on a different aspect of virtual worlds to real world prediction e.g., demographics, personality, location, etc. There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how people behave in these virtual environments. |
700 1# - AUTHOR 2 | |
Author 2 | Ahmad, Muhammad Aurangzeb. |
700 1# - AUTHOR 2 | |
Author 2 | Shen, Cuihua. |
700 1# - AUTHOR 2 | |
Author 2 | Srivastava, Jaideep. |
700 1# - AUTHOR 2 | |
Author 2 | Contractor, Noshir. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-319-07142-8 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2014. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Application software. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Social sciences. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Sociophysics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Econophysics. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Appl. in Social and Behavioral Sciences. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Socio- and Econophysics, Population and Evolutionary Models. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Methodology of the Social Sciences. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics in the Humanities and Social Sciences. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2213-8684 |
912 ## - | |
-- | ZDB-2-SCS |
No items available.