Racing the beam : (Record no. 72851)
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000 -LEADER | |
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fixed length control field | 03696nam a2200553 i 4500 |
001 - CONTROL NUMBER | |
control field | 6267193 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204554.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151223s2009 maua ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262254939 |
-- | ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | elelelectronic |
100 1# - AUTHOR NAME | |
Author | Montfort, Nick, |
245 10 - TITLE STATEMENT | |
Title | Racing the beam : |
Sub Title | the Atari video computer system / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (xii, 180 pages) : |
490 1# - SERIES STATEMENT | |
Series statement | Platform studies |
520 ## - SUMMARY, ETC. | |
Summary, etc | The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Equipment and supplies. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Programming. |
700 1# - AUTHOR 2 | |
Author 2 | Bogost, Ian. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | MIT Press, |
-- | c2009. |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2009] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Description based on PDF viewed 12/23/2015. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Atari 2600 (Video game console) |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer games |
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