Racing the beam : (Record no. 72851)

000 -LEADER
fixed length control field 03696nam a2200553 i 4500
001 - CONTROL NUMBER
control field 6267193
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204554.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2009 maua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- print
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262254939
-- ebook
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- elelelectronic
100 1# - AUTHOR NAME
Author Montfort, Nick,
245 10 - TITLE STATEMENT
Title Racing the beam :
Sub Title the Atari video computer system /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (xii, 180 pages) :
490 1# - SERIES STATEMENT
Series statement Platform studies
520 ## - SUMMARY, ETC.
Summary, etc The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision History.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Equipment and supplies.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Programming.
700 1# - AUTHOR 2
Author 2 Bogost, Ian.
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267193
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- c2009.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2009]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Atari 2600 (Video game console)
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer games

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