The ethics of computer games / (Record no. 72859)
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fixed length control field | 03930nam a2200529 i 4500 |
001 - CONTROL NUMBER | |
control field | 6267201 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204557.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151223s2011 maua ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262255134 |
-- | ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | hardcover : alk. paper |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | hardcover : alk. paper |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | elelelectronic |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 175 |
100 1# - AUTHOR NAME | |
Author | Sicart, Miguel, |
245 14 - TITLE STATEMENT | |
Title | The ethics of computer games / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (264 pages) : |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Moral and ethical aspects. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Philosophy. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267201 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | MIT Press, |
-- | c2009. |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2011] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Description based on PDF viewed 12/23/2015. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
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