Technology as experience / (Record no. 72962)
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000 -LEADER | |
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fixed length control field | 03225nam a2200517 i 4500 |
001 - CONTROL NUMBER | |
control field | 6267305 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204625.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151223s2007 mau ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262256643 |
-- | ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 303.48/3 |
100 1# - AUTHOR NAME | |
Author | McCarthy, John, |
245 10 - TITLE STATEMENT | |
Title | Technology as experience / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (x, 211 pages). |
520 ## - SUMMARY, ETC. | |
Summary, etc | In Technology as Experience, John McCarthy and Peter Wright argue that any account of what is often called the user experience must take into consideration the emotional, intellectual, and sensual aspects of our interactions with technology. We don't just use technology, they point out; we live with it. They offer a new approach to understanding human-computer interaction through examining the felt experience of technology. Drawing on the pragmatism of such philosophers as John Dewey and Mikhail Bakhtin, they provide a framework for a clearer analysis of technology as experience.Just as Dewey, in Art as Experience, argued that art is part of everyday lived experience and not isolated in a museum, McCarthy and Wright show how technology is deeply embedded in everyday life. The "zestful integration" or transcendent nature of the aesthetic experience, they say, is a model of what human experience with technology might become.McCarthy and Wright illustrate their theoretical framework with real-world examples that range from online shopping to ambulance dispatch. Their approach to understanding human computer interaction -- seeing it as creative, open, and relational, part of felt experience -- is a measure of the fullness of technology's potential to be more than merely functional. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Social aspects. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Philosophy & Social Aspects. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Social Aspects. |
700 1# - AUTHOR 2 | |
Author 2 | Wright, Peter |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267305 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | [Cambridge, Massachusetts?] : |
-- | MIT Press, |
-- | c2004 |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2007] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Title from title screen. |
588 ## - | |
-- | Description based on PDF viewed 12/23/2015. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Technology |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Interactive multimedia. |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | SCIENCE |
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | TECHNOLOGY & ENGINEERING |
No items available.