Real games : (Record no. 73607)

000 -LEADER
fixed length control field 03146nam a2200553 i 4500
001 - CONTROL NUMBER
control field 8856153
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204941.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 191025s2019 mau ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262353625
-- electronic bk.
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic bk.
082 04 - CLASSIFICATION NUMBER
Call Number 794.8
100 1# - AUTHOR NAME
Author Consalvo, Mia,
245 10 - TITLE STATEMENT
Title Real games :
Sub Title what's legitimate and what's not in contemporary video games /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (224 pages).
490 1# - SERIES STATEMENT
Series statement Playful Thinking
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Intro; Contents; On Thinking Playfully; Preface; Who Is Playing Not-Real Games?; Acknowledgments; Introduction: Welcome to the Discourse of the Real: Constituting the Boundaries of Games and Player; Real Game Studies?; Constitutive Rhetoric and the Creation of the Real; Prototype Theory; Our Analytic Lens; Chapter Breakdown; 1 -- Facebook Games Were Evil; A Game's Developer: Pedigree Matters; The Game Itself: Formal Elements; Payment Structures: Real Games and Real Dollars; Conclusion; 2 -- Developer Pedigree; Of Kings, Candy, and Sagas; Blizzard; Flappy Bird and an Outsider Indie Developer
505 8# - FORMATTED CONTENTS NOTE
Remark 2 Conclusion3 -- The Game Itself; Length; Platform and Control Scheme; Social Richness and Perceived Difficulty; Conclusion; 4 -- The Rise of Free-to-Play Games; A (Selective) History of Purchasing Gameplay; Conclusion; Walking toward a Conclusion; Moving Past Walking; Notes; Preface; Introduction; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Walking toward a Conclusion; Bibliography; Index
520 ## - SUMMARY, ETC.
Summary, etc How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision History.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Social aspects.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision History.
700 1# - AUTHOR 2
Author 2 Paul, Christopher A.,
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8856153
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge :
-- MIT Press,
-- 2019.
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2019]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 0# -
-- Print version record.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Video games industry

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