Real games : (Record no. 73607)
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000 -LEADER | |
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fixed length control field | 03146nam a2200553 i 4500 |
001 - CONTROL NUMBER | |
control field | 8856153 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204941.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 191025s2019 mau ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262353625 |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 794.8 |
100 1# - AUTHOR NAME | |
Author | Consalvo, Mia, |
245 10 - TITLE STATEMENT | |
Title | Real games : |
Sub Title | what's legitimate and what's not in contemporary video games / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (224 pages). |
490 1# - SERIES STATEMENT | |
Series statement | Playful Thinking |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Intro; Contents; On Thinking Playfully; Preface; Who Is Playing Not-Real Games?; Acknowledgments; Introduction: Welcome to the Discourse of the Real: Constituting the Boundaries of Games and Player; Real Game Studies?; Constitutive Rhetoric and the Creation of the Real; Prototype Theory; Our Analytic Lens; Chapter Breakdown; 1 -- Facebook Games Were Evil; A Game's Developer: Pedigree Matters; The Game Itself: Formal Elements; Payment Structures: Real Games and Real Dollars; Conclusion; 2 -- Developer Pedigree; Of Kings, Candy, and Sagas; Blizzard; Flappy Bird and an Outsider Indie Developer |
505 8# - FORMATTED CONTENTS NOTE | |
Remark 2 | Conclusion3 -- The Game Itself; Length; Platform and Control Scheme; Social Richness and Perceived Difficulty; Conclusion; 4 -- The Rise of Free-to-Play Games; A (Selective) History of Purchasing Gameplay; Conclusion; Walking toward a Conclusion; Moving Past Walking; Notes; Preface; Introduction; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Walking toward a Conclusion; Bibliography; Index |
520 ## - SUMMARY, ETC. | |
Summary, etc | How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | History. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Design. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Social aspects. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | History. |
700 1# - AUTHOR 2 | |
Author 2 | Paul, Christopher A., |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8856153 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge : |
-- | MIT Press, |
-- | 2019. |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2019] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 0# - | |
-- | Print version record. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games industry |
No items available.