Play like a feminist / (Record no. 73648)
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000 -LEADER | |
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fixed length control field | 02934nam a2200529 i 4500 |
001 - CONTROL NUMBER | |
control field | 9186255 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204953.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 201028s2020 mau ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262360432 |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic bk. |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 794.8082 |
100 1# - AUTHOR NAME | |
Author | Chess, Shira, |
245 10 - TITLE STATEMENT | |
Title | Play like a feminist / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Intro -- Title Page -- Copyright Page -- Dedication -- Contents -- On Thinking Playfully -- Who This Book Is For -- A Note about Feminism -- Acknowledgments -- Introduction: Why Feminism and Why Play? -- 1 Playing like a Girl -- 2 PWNing Leisure -- 3 Play to Protest -- 4 Gaming Feminism -- 5 Gaming in Circles -- Conclusion: Play More -- Appendix: Blueprint for Starting Your Own Gaming Circle -- Notes -- Index |
520 ## - SUMMARY, ETC. | |
Summary, etc | An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means' In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Social aspects. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Recreation |
-- | Social aspects. |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=9186255 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | The MIT Press, |
-- | [2020] |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2020] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Feminism and video games. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Women video gamers. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Video games |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Women |
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