Designing Virtual Reality Systems (Record no. 75163)
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000 -LEADER | |
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fixed length control field | 04203nam a22006135i 4500 |
001 - CONTROL NUMBER | |
control field | 978-1-84628-230-0 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220801140101.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 100301s2005 xxk| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781846282300 |
-- | 978-1-84628-230-0 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 004.019 |
100 1# - AUTHOR NAME | |
Author | Kim, Gerard. |
245 10 - TITLE STATEMENT | |
Title | Designing Virtual Reality Systems |
Sub Title | The Structured Approach / |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2005. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | X, 233 p. 191 illus. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Basics of Designing Virtual Reality Systems -- Introduction: Virtual Reality in a Nutshell -- Requirements Engineering and Storyboarding -- Object and Scene Modeling -- Putting It All Together -- Performance Estimation and System Tuning -- Creating the Virtual Reality -- Output Display -- Sensors and Input Processing -- 3D Multimodal Interaction Design -- Simulation I: Collision Detection -- Simulation II: Physics-Based Motion and Collision Response -- Virtual Characters. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscopic displays, multimodal interaction and processing, computer graphics and geometric modeling, dynamics and physical simulation, performance tuning, etc. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. Designing Virtual Reality Systems is organized in such a way that it follows a spiral development process, and for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books to virtual reality, this book provides concrete examples and practical solutions to the technical challenges in building a VR system by following a specific development methodology, instead of solely explaining the high level concepts. Part 1 covers the very basics in building a VR system in a systematic way and explains various technical issues in object modeling and scene organization. Part 2 dives into the core of virtual reality dealing with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduate students, advanced undergraduate students and IT professionals will also find this unique and reader-friendly book a valuable guide. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-1-84628-230-0 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | London : |
-- | Springer London : |
-- | Imprint: Springer, |
-- | 2005. |
336 ## - | |
-- | text |
-- | txt |
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337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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-- | rdacarrier |
347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Image processing—Digital techniques. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer vision. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Interactive multimedia. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia systems. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Software engineering. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer simulation. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Imaging, Vision, Pattern Recognition and Graphics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Media Design. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Software Engineering. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Modelling. |
912 ## - | |
-- | ZDB-2-SCS |
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-- | ZDB-2-SXCS |
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