Persuasive Technology [electronic resource] : 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings / edited by Anna Spagnolli, Luca Chittaro, Luciano Gamberini.
Contributor(s): Spagnolli, Anna [editor.] | Chittaro, Luca [editor.] | Gamberini, Luciano [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Computer Science: 8462Publisher: Cham : Springer International Publishing : Imprint: Springer, 2014Description: XIV, 324 p. 80 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319071275.Subject(s): Computer science | Health informatics | Multimedia information systems | User interfaces (Computer systems) | Computers and civilization | Computer Science | Computers and Society | User Interfaces and Human Computer Interaction | Health Informatics | Multimedia Information Systems | Information Systems Applications (incl. Internet)Additional physical formats: Printed edition:: No titleDDC classification: 004 Online resources: Click here to access online In: Springer eBooksSummary: This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.No physical items for this record
This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.
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