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Future Information Technology - II [electronic resource] / edited by James J. (Jong Hyuk) Park, Yi Pan, Cheonshik Kim, Yun Yang.

Contributor(s): Park, James J. (Jong Hyuk) [editor.] | Pan, Yi [editor.] | Kim, Cheonshik [editor.] | Yang, Yun [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Electrical Engineering: 329Publisher: Dordrecht : Springer Netherlands : Imprint: Springer, 2015Description: XVI, 284 p. 122 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9789401795586.Subject(s): Engineering | Data structures (Computer science) | Image processing | Electronics | Microelectronics | Engineering | Electronics and Microelectronics, Instrumentation | Image Processing and Computer Vision | Data Structures, Cryptology and Information TheoryAdditional physical formats: Printed edition:: No titleDDC classification: 621.381 Online resources: Click here to access online
Contents:
Coding and Compression -- Computer Graphics and Simulation -- Image and Signal Processing -- Multimedia Information Retrieval -- 3D Video -- HD Device Interconnects -- Consumer Electronics Technologies -- Smart Grid -- Ubiquitous Computing -- Context-Aware Computing -- Embedded systems and softwares -- Human centric computing -- Wearable Body Area Systems -- Machine Architectures -- Peer to Peer Network -- Machine-to-Machine Communications -- Mobile system performance -- Wireless communications -- Wirless Sensor Network -- Wireless Body Area Network.
In: Springer eBooksSummary: The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains. This book aims to provide a complete coverage of the areas outlined and to bring together the researchers from academic and industry as well as practitioners to share ideas, challenges, and solutions relating to the multifaceted aspects of this field.
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Coding and Compression -- Computer Graphics and Simulation -- Image and Signal Processing -- Multimedia Information Retrieval -- 3D Video -- HD Device Interconnects -- Consumer Electronics Technologies -- Smart Grid -- Ubiquitous Computing -- Context-Aware Computing -- Embedded systems and softwares -- Human centric computing -- Wearable Body Area Systems -- Machine Architectures -- Peer to Peer Network -- Machine-to-Machine Communications -- Mobile system performance -- Wireless communications -- Wirless Sensor Network -- Wireless Body Area Network.

The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains. This book aims to provide a complete coverage of the areas outlined and to bring together the researchers from academic and industry as well as practitioners to share ideas, challenges, and solutions relating to the multifaceted aspects of this field.

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