Haptics: Generating and Perceiving Tangible Sensations, Part II 7th International Conference, EuroHaptics 2010, Amsterdam, July 8-10, 2010. Proceedings / [electronic resource] :
edited by Astrid M. L. Kappers, Jan BF Van Erp, Wouter M Bergmann Tiest, Frans CT Van Der Helm.
- 1st ed. 2010.
- XX, 460 p. 227 illus. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 6192 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 6192 .
Texture and Surfaces -- Fingernail-Mounted Display of Attraction Force and Texture -- Contact Force and Duration Effects on Static and Dynamic Tactile Texture Discrimination -- Causality Inversion in the Reproduction of Roughness -- Laterotactile Rendering of Vector Graphics with the Stroke Pattern -- Discrimination Capabilities of Professionals in Manual Skills in a Haptic Task Not Related to Their Expertise -- Modulations in Low-Frequency EEG Oscillations in the Processing of Tactile Surfaces -- Power Consumption Reduction of a Controlled Friction Tactile Plate -- Psychophysical Evaluation of a Low Density and Portable Tactile Device Displaying Small-Scale Surface Features -- Tactile Perception of a Water Surface: Contributions of Surface Tension and Skin Hair -- A Force and Touch Sensitive Self-deformable Haptic Strip for Exploration and Deformation of Digital Surfaces -- Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings -- Dimensional Reduction of High-Frequency Accelerations for Haptic Rendering -- Analysis of a New Haptic Display Coupling Tactile and Kinesthetic Feedback to Render Texture and Shape -- Constraints on Haptic Short-Term Memory -- Virtual Reality -- Design and Development of a Haptic Dental Training System - hapTEL -- Design of a Multimodal VR Platform for the Training of Surgery Skills -- Haptic Assistance in Virtual Environments for Motor Rehabilitation -- Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis -- Two-Hand Virtual Object Manipulation Based on Networked Architecture -- Validation of a Virtual Reality Environment to Study Anticipatory Modulation of Digit Forces and Position -- On Multi-resolution Point-Based Haptic Rendering of Suture -- Study of Performances of "Haptic Walls"Modalities for a 3D Menu -- Spherical MR-Brake with Nintendo Wii Sensors for Haptics -- FlexTorque: Exoskeleton Interface for Haptic Interaction with the Digital World -- Influence of Vision and Haptics on Plausibility of Social Interaction in Virtual Reality Scenarios -- Haptic Feedback Increases Perceived Social Presence -- Haptic/VR Assessment Tool for Fine Motor Control -- Hand and Arm Ownership Illusion through Virtual Reality Physical Interaction and Vibrotactile Stimulations -- Grasping and Moving -- Animating a Synergy-Based Deformable Hand Avatar for Haptic Grasping -- Development of a 3 DoF MR-Compatible Haptic Interface for Pointing and Reaching Movements -- Cold Objects Pop Out! -- Using Haptic-Based Trajectory Following in 3D Space to Distinguish between Men and Women -- Hand-Held Object Force Direction Identification Thresholds at Rest and during Movement -- A New Planar 4-DOF Spring and Cable Driven Force Feedback Device -- A Laparoscopic Grasper Handle with Integrated Augmented Tactile Feedback, Designed for Training Grasp Control -- Collision Avoidance Control for a Multi-fingered Bimanual Haptic Interface -- Optimization Criteria for Human Trajectory Formation in Dynamic Virtual Environments -- Bodily Self-attribution Caused by Seeing External Body-Resembling Objects and the Control of Grasp Forces -- Do Changes in Movements after Tool Use Depend on Body Schema or Motor Learning? -- A Motion-Based Handheld Haptic Interface -- A Multi-functional Rehabilitation Device to Assist Forearm/Wrist and Grasp Therapies -- Virtual Surface Discrimination via an Anisotropic-Stiffness Contact Model -- Embedding Tactile Feedback into Handheld Devices: An Aperture-Based Restraint for the Finger or Thumb -- Understanding the Haptic Experience through Bodily Engagement with SculpturalCeramics -- Development of Haptic Microgripper for Microassembly Operation -- A Haptic Gearshift Interface for Cars -- Proprioceptive Acuity Varies with Task, Hand Target, and When Memory Is Used -- Size-Change Detection Thresholds of a Hand-Held Bar at Rest and during Movement -- Haptic Feedback of Piconewton Interactions with Optical Tweezers -- Pressure Is a Viable Controlled Output of Motor Programming for Object Manipulation Tasks -- Performance and Training -- A Comparison of the Haptic and Visual Horizontal-Vertical Illusion -- Setting the Standards for Haptic and Tactile Interactions: ISO's Work -- Vibrotactor-Belt on the Thigh - Directions in the Vertical Plane -- Accuracy of Haptic Object Matching in Blind and Sighted Children and Adults -- The Core Skills Trainer: A Set of Haptic Games for Practicing Key Clinical Skills -- A Measuring Tool for Accurate Haptic Modeling in Industrial Maintenance Training -- Control Strategies and Performance of a Magnetically Actuated Tactile Micro-actuator Array -- Muscular Torque Can Explain Biases in Haptic Length Perception: A Model Study on the Radial-Tangential Illusion -- The Effect of Coulomb Friction in a Haptic Interface on Positioning Performance -- Is the Touch-Induced Illusory Flash Distinguishable from a Real Flash? -- Haptic Recognition of Non-figurative Tactile Pictures in the Blind: Does Life-Time Proportion without Visual Experience Matter? -- Preliminary Evaluation of a Haptic Aiding Concept for Remotely Piloted Vehicles -- Haptic Adjustment of Cylinder Radius -- The Effects of 3D Collocated Presentation of Visuo-haptic Information on Performance in a Complex Realistic Visuo-motor Task -- Visuo-haptic Length Judgments in Children and Adults -- Presentation of Positional Information by Heat Phantom Sensation -- Haptic Playback:Better Trajectory Tracking during Training Does Not Mean More Effective Motor Skill Transfer.
9783642140754
10.1007/978-3-642-14075-4 doi
User interfaces (Computer systems). Human-computer interaction. Computer networks . Computer simulation. Computers, Special purpose. Application software. Computers and civilization. User Interfaces and Human Computer Interaction. Computer Communication Networks. Computer Modelling. Special Purpose and Application-Based Systems. Computer and Information Systems Applications. Computers and Society.