000 02816nam a22004815i 4500
001 978-94-6239-006-5
003 DE-He213
005 20200420220220.0
007 cr nn 008mamaa
008 130704s2013 fr | s |||| 0|eng d
020 _a9789462390065
_9978-94-6239-006-5
024 7 _a10.2991/978-94-6239-006-5
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aLee, Roger Y.
_eauthor.
245 1 0 _aSoftware Engineering: A Hands-On Approach
_h[electronic resource] /
_cby Roger Y. Lee.
264 1 _aParis :
_bAtlantis Press :
_bImprint: Atlantis Press,
_c2013.
300 _aXXIV, 288 p. 70 illus., 3 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction to Software Engineering -- Object-Oriented Concepts -- Modeling with UML -- Starting the Project -- Requirements Elicitation -- Object-Oriented Analysis -- System Design -- Object-Oriented Design -- Implementation -- Testing -- Project Wrap-up, Delivery, and Maintenance --  Software Metrics and Measurements -- Hands-On Software Engineering Project.
520 _aThis textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters.
650 0 _aComputer science.
650 0 _aComputers.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aModels and Principles.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9789462390058
856 4 0 _uhttp://dx.doi.org/10.2991/978-94-6239-006-5
912 _aZDB-2-SCS
942 _cEBK
999 _c51872
_d51872