000 | 02816nam a22004815i 4500 | ||
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001 | 978-94-6239-006-5 | ||
003 | DE-He213 | ||
005 | 20200420220220.0 | ||
007 | cr nn 008mamaa | ||
008 | 130704s2013 fr | s |||| 0|eng d | ||
020 |
_a9789462390065 _9978-94-6239-006-5 |
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024 | 7 |
_a10.2991/978-94-6239-006-5 _2doi |
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050 | 4 | _aT385 | |
050 | 4 | _aTA1637-1638 | |
050 | 4 | _aTK7882.P3 | |
072 | 7 |
_aUYQV _2bicssc |
|
072 | 7 |
_aCOM016000 _2bisacsh |
|
082 | 0 | 4 |
_a006.6 _223 |
100 | 1 |
_aLee, Roger Y. _eauthor. |
|
245 | 1 | 0 |
_aSoftware Engineering: A Hands-On Approach _h[electronic resource] / _cby Roger Y. Lee. |
264 | 1 |
_aParis : _bAtlantis Press : _bImprint: Atlantis Press, _c2013. |
|
300 |
_aXXIV, 288 p. 70 illus., 3 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aIntroduction to Software Engineering -- Object-Oriented Concepts -- Modeling with UML -- Starting the Project -- Requirements Elicitation -- Object-Oriented Analysis -- System Design -- Object-Oriented Design -- Implementation -- Testing -- Project Wrap-up, Delivery, and Maintenance -- Software Metrics and Measurements -- Hands-On Software Engineering Project. | |
520 | _aThis textbook provides a progressive approach to the teaching of software engineering. First, readers are introduced to the core concepts of the object-oriented methodology, which is used throughout the book to act as the foundation for software engineering and programming practices, and partly for the software engineering process itself. Then, the processes involved in software engineering are explained in more detail, especially methods and their applications in design, implementation, testing, and measurement, as they relate to software engineering projects. At last, readers are given the chance to practice these concepts by applying commonly used skills and tasks to a hands-on project. The impact of such a format is the potential for quicker and deeper understanding. Readers will master concepts and skills at the most basic levels before continuing to expand on and apply these lessons in later chapters. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputers. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aModels and Principles. |
650 | 2 | 4 | _aComputer Science, general. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9789462390058 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.2991/978-94-6239-006-5 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c51872 _d51872 |