000 02815nam a22005655i 4500
001 978-981-287-487-0
003 DE-He213
005 20200420220223.0
007 cr nn 008mamaa
008 150430s2015 si | s |||| 0|eng d
020 _a9789812874870
_9978-981-287-487-0
024 7 _a10.1007/978-981-287-487-0
_2doi
050 4 _aQ342
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aKim, Chang-Hun.
_eauthor.
245 1 0 _aReal-Time Visual Effects for Game Programming
_h[electronic resource] /
_cby Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang.
264 1 _aSingapore :
_bSpringer Singapore :
_bImprint: Springer,
_c2015.
300 _aXII, 227 p. 166 illus., 85 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aGaming Media and Social Effects,
_x2197-9685
505 0 _aBasic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.
520 _aThis book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
650 0 _aEngineering.
650 0 _aComputer programming.
650 0 _aMathematics.
650 0 _aVisualization.
650 0 _aPhysics.
650 0 _aComputational intelligence.
650 1 4 _aEngineering.
650 2 4 _aComputational Intelligence.
650 2 4 _aProgramming Techniques.
650 2 4 _aVisualization.
650 2 4 _aMathematical Methods in Physics.
700 1 _aKim, Sun-Jeong.
_eauthor.
700 1 _aKim, Soo-Kyun.
_eauthor.
700 1 _aKang, Shin-Jin.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9789812874863
830 0 _aGaming Media and Social Effects,
_x2197-9685
856 4 0 _uhttp://dx.doi.org/10.1007/978-981-287-487-0
912 _aZDB-2-ENG
942 _cEBK
999 _c52001
_d52001