000 | 03458nam a22004575i 4500 | ||
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001 | 978-3-319-02192-8 | ||
003 | DE-He213 | ||
005 | 20200420221254.0 | ||
007 | cr nn 008mamaa | ||
008 | 131124s2013 gw | s |||| 0|eng d | ||
020 |
_a9783319021928 _9978-3-319-02192-8 |
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024 | 7 |
_a10.1007/978-3-319-02192-8 _2doi |
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050 | 4 | _aQA76.758 | |
072 | 7 |
_aUMZ _2bicssc |
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_aUL _2bicssc |
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072 | 7 |
_aCOM051230 _2bisacsh |
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082 | 0 | 4 |
_a005.1 _223 |
100 | 1 |
_aHunt, John. _eauthor. |
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245 | 1 | 0 |
_aScala Design Patterns _h[electronic resource] : _bPatterns for Practical Reuse and Design / _cby John Hunt. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2013. |
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300 |
_aXXII, 327 p. 90 illus., 49 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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505 | 0 | _aAuthor's Note -- Part I - Introduction -- Introduction -- Design Patterns -- UML and Scala -- Part II - Fundamental Patterns -- Immutability -- Singleton -- Marker Trait -- Delegation -- Part III - Code Reuse Patterns -- Lazy Parameters -- Partially Applied Functions -- Trait Based Template Operation -- Stackable Traits -- Currying and Code Reuse -- Cake Pattern -- Structural Injection -- Implicit Injection Pattern -- Part IV - Gang of Four Patterns -- Gang of Four Design Patterns -- Gang of Four Patterns Catalogs -- Factory Operation -- Abstract Factory Pattern -- Builder -- Adapter Pattern -- Decorator -- Facade -- Flyweight -- Proxy -- Filter -- Bridge -- Chain of Responsibility -- Command -- Strategy -- Mediator -- Observer -- State -- Visitor -- Memento -- Part V - Functional Design Patterns -- Functor -- Applicative Functor -- Monoid Pattern -- Monad Pattern -- Foldable -- Zipper -- Lens Pattern -- View Pattern -- Arrow Pattern. | |
520 | _aScala is a new and exciting programming language that is a hybrid between object oriented languages such as Java and functional languages such as Haskell. As such it has its own programming idioms and development styles. Scala Design Patterns looks at how code reuse can be successfully achieved in Scala. A major aspect of this is the reinterpretation of the original Gang of Four design patterns in terms of Scala and its language structures (that is the use of Traits, Classes, Objects and Functions). It includes an exploration of functional design patterns and considers how these can be interpreted in Scala's uniquely hybrid style. A key aspect of the book is the many code examples that accompany each design pattern, allowing the reader to understand not just the design pattern but also to explore powerful and flexible Scala language features. Including numerous source code examples, this book will be of value to professionals and practitioners working in the field of software engineering. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aComputer programming. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aSoftware Engineering/Programming and Operating Systems. |
650 | 2 | 4 | _aProgramming Techniques. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319021911 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-02192-8 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c52769 _d52769 |