000 | 03452nam a22006135i 4500 | ||
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001 | 978-3-319-39907-2 | ||
003 | DE-He213 | ||
005 | 20200421111200.0 | ||
007 | cr nn 008mamaa | ||
008 | 160618s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319399072 _9978-3-319-39907-2 |
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024 | 7 |
_a10.1007/978-3-319-39907-2 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_aVirtual, Augmented and Mixed Reality _h[electronic resource] : _b8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings / _cedited by Stephanie Lackey, Randall Shumaker. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
|
300 |
_aXIX, 749 p. 304 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9740 |
|
505 | 0 | _aUsability, User Experience and Design in VAMR, Perception, Cognition -- Psychology and Behaviour in VAMR -- Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR -- VAMR Applications in Aviation, Space and the Military -- Medicine, Health and Well-Being Applications of VAMR -- VAMR in Industry, Design and Engineering, Novel Virtual Environments. | |
520 | _aThis volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aComputers and civilization. | |
650 | 0 | _aMultimedia systems. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aMedia Design. |
650 | 2 | 4 | _aComputers and Society. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aComputer Applications. |
700 | 1 |
_aLackey, Stephanie. _eeditor. |
|
700 | 1 |
_aShumaker, Randall. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319399065 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9740 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-39907-2 |
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912 | _aZDB-2-LNC | ||
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