000 03295nam a22004695i 4500
001 978-3-319-27446-1
003 DE-He213
005 20200421111656.0
007 cr nn 008mamaa
008 160530s2016 gw | s |||| 0|eng d
020 _a9783319274461
_9978-3-319-27446-1
024 7 _a10.1007/978-3-319-27446-1
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aWhy Engagement Matters
_h[electronic resource] :
_bCross-Disciplinary Perspectives of User Engagement in Digital Media /
_cedited by Heather O'Brien, Paul Cairns.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXXIII, 222 p. 33 illus., 23 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aTheoretical Perspectives on User Engagement -- Translating Theory into Methodological Practice -- eLearning -- Engagement in Digital Games -- Designing for User Experience and Engagement -- User Engagement with Digital Health Technologies -- Engagement in Information Search -- User Engagement with Interactive Media: A Communication Perspective -- A Model of Social Media Engagement: User Profiles, Gratifications, and Experiences -- Conclusion -- Index.
520 _aUser Engagement (UE) is a complex concept to investigate. The purpose of this book is not to constrain UE to one perspective, but to offer a well-rounded appreciation for UE across various domains and disciplines. The text begins with two foundational chapters that describe theoretical and methodological approaches to user engagement; the remaining contributions examine UE from different disciplinary perspectives and across a range of computer-mediated environments, including social and communications media, online search, eLearning, games, and eHealth. The book concludes by bringing together the cross-disciplinary perspectives presented in each chapter and proposing an agenda for future research in this area. The book will appeal to established and emerging academic and industry researchers looking to pursue research and its challenges. This includes scholars at all levels with an interest in user engagement with digital media, from students to experienced researchers, and professionals in the fields of computer science, web technology, information science, museum studies, learning and health sciences, human-computer interaction, information architecture and design, and creative arts. .
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInformation Systems Applications (incl. Internet).
700 1 _aO'Brien, Heather.
_eeditor.
700 1 _aCairns, Paul.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319274447
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-27446-1
912 _aZDB-2-SCS
942 _cEBK
999 _c54699
_d54699