000 04362nam a22005415i 4500
001 978-1-4471-5445-7
003 DE-He213
005 20200421111657.0
007 cr nn 008mamaa
008 131010s2013 xxk| s |||| 0|eng d
020 _a9781447154457
_9978-1-4471-5445-7
024 7 _a10.1007/978-1-4471-5445-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aNew Trends in Interaction, Virtual Reality and Modeling
_h[electronic resource] /
_cedited by Victor M.R. Penichet, Antonio Pe�nalver, Jos�e A. Gallud.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _aXI, 143 p. 62 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aHuman-Computer Interaction Series,
_x1571-5035
505 0 _aPreface -- Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking -- An Approach to Explore Large-scale Collections based on Classification Schemes -- A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments -- ORION: One More Step in Virtual Reality Interaction -- Towards the Commodification of Augmented Reality: Tools & Platforms -- A VRPN Server for Haptic Devices using OpenHaptics 3.0 -- Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills -- Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace -- Gamification: Analysis and Application -- BaLOReS: A Framework for Quantitative User Interface Evaluation -- Index.
520 _aThe interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble� Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacci�on 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer simulation.
650 0 _aMultimedia systems.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aSimulation and Modeling.
650 2 4 _aMedia Design.
700 1 _aPenichet, Victor M.R.
_eeditor.
700 1 _aPe�nalver, Antonio.
_eeditor.
700 1 _aGallud, Jos�e A.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447154440
830 0 _aHuman-Computer Interaction Series,
_x1571-5035
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-5445-7
912 _aZDB-2-SCS
942 _cEBK
999 _c54735
_d54735