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_aCOOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy _h[electronic resource] / _cedited by Antonella De Angeli, Liam Bannon, Patrizia Marti, Silvia Bordin. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aXVI, 339 p. 37 illus., 31 illus. in color. _bonline resource. |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aPreface -- Part I: Papers -- Six Issues in Which IS and CSCW Research Communities Differ -- Computational Artifacts: Interactive and Collaborative Computing as an Integral Feature of Work Practice -- The Device is Not Well Designed for Me" On the Use of Activity Trackers in the Workplace? -- You Cannot Grow Viscum on Soil": The "Good" Corporate Social Media also Fail -- From Eco-Feedback to an Organizational Probe, Highlighting Paper Affordances in Administrative Work -- The Many Faces of Computational Artifacts -- Let's Look Outside the Office: Analytical Lens Unpacking Collaborative Relationships in Global Work -- Design of Digital Environments for Operations on Vessels -- Shifting Patterns in Home Care Work - Supporting Collaboration Among Self-Employed Care Actors -- Supporting Informal Carers' Independency through Coordinated Care -- Tinkering around Healthcare Infrastructures. Nursing practices and junction work -- In Due Time: Decision-Making in Architectural Design of Hospitals -- Coordinating, Contributing, Contesting, Representing - HCI Specialists Surviving Distributed Design -- Continuous Interdisciplinary Collaboration of Stakeholders during Process Design -- Local decision making as a design opportunity -- The Life and Death of Design Ideas -- Matters of Concern as Design Opportunities -- Part II: Interactive Experiences -- Audio Satellites - Overhearing Everyday Life -- Gamified Technology Probes for Scaffolding Computational Thinking -- Beatfield: An Open-Meaning Audiovisual Exploration -- FeltRadio: Experiencing and Participating in WiFi Activities Through Sensorial Augmentation -- Listening to the Walkable City -- Appendixes: Workshop Overviews -- A) Symposium on Challenges and Experiences in Designing for an Ageing Society Reflecting on Concepts of Age(ing) and Communication Practices -- B) Contextual Collaboration: Where Automation and People Meet -- C) Infrastructuring Collaboration -- D) Exploring Data-Work in Healthcare: making Sense of Data across Boundaries. | |
520 | _aThis volume presents the proceedings of the 12th International Conference on the Design of Cooperative Systems (COOP 2016). The conference is a venue for multidisciplinary research contributing to the design, assessment and analysis of cooperative systems and their integration in organizations, public venues, and everyday life. COOP emerged from the European tradition of Computer Supported Cooperative Work (CSCW) and Cognitive Ergonomics. A collection of 22 papers and 4 workshop overviews are presented, reflecting the variety of research activities in the field of the design of cooperative systems with a special emphasis on "Making Together" This collection offers a broad vision of collective working practices and cooperative design, embracing the idea that design requires a deep understanding of collective activities, involving both artefacts and social practices within a context. The result is a rich and articulated debate that widens the design space towards the exploration of a variety of forms of participation and engagement in collaborative system design. Experienced researchers, academics, designers and practitioners who are interested in collaborative design theory and methods would be interested in the state of the art research and case studies this collection provides. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputers and civilization. | |
650 | 0 | _aGraphic design. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aInteraction Design. |
650 | 2 | 4 | _aComputers and Society. |
700 | 1 |
_aDe Angeli, Antonella. _eeditor. |
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700 | 1 |
_aBannon, Liam. _eeditor. |
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700 | 1 |
_aMarti, Patrizia. _eeditor. |
|
700 | 1 |
_aBordin, Silvia. _eeditor. |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319334639 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-33464-6 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c55118 _d55118 |