000 | 03059nam a22004935i 4500 | ||
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001 | 978-3-319-43078-2 | ||
003 | DE-He213 | ||
005 | 20200421111705.0 | ||
007 | cr nn 008mamaa | ||
008 | 161022s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319430782 _9978-3-319-43078-2 |
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024 | 7 |
_a10.1007/978-3-319-43078-2 _2doi |
|
050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZG _2bicssc |
|
072 | 7 |
_aCOM070000 _2bisacsh |
|
082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a4.019 _223 |
100 | 1 |
_aSteinicke, Frank. _eauthor. |
|
245 | 1 | 0 |
_aBeing Really Virtual _h[electronic resource] : _bImmersive Natives and the Future of Virtual Reality / _cby Frank Steinicke. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
|
300 |
_aXVIII, 166 p. 51 illus., 40 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aPreface -- Part I The Past: Background and Motivation.-A Glance into the Future -- The Science and Fiction of the Ultimate Display -- Towards a Virtual Revolution -- Part II The Present: Research and Development -- Scientific, Technological and Social Challenges -- Unlimited Walking: One Small Step for a Man -- First Steps towards Being Really Virtual -- To Touch or Not to Touch? -- Part III The Future: Ethics and Responsibility -- More and More, and More than Moore's Law -- Anarchy, Principles and Rules -- The Coming Age of Different Realities. | |
520 | _aThis book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's 'The Ultimate Display' and Moore's law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aCognitive psychology. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aCognitive Psychology. |
650 | 2 | 4 | _aComputer Graphics. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319430768 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-43078-2 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c55231 _d55231 |