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001 978-1-4471-6651-1
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007 cr nn 008mamaa
008 150218s2015 xxk| s |||| 0|eng d
020 _a9781447166511
_9978-1-4471-6651-1
024 7 _a10.1007/978-1-4471-6651-1
_2doi
050 4 _aT385
050 4 _aTA1637-1638
050 4 _aTK7882.P3
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aPatterson, Ph.D., Robert Earl.
_eauthor.
245 1 0 _aHuman Factors of Stereoscopic 3D Displays
_h[electronic resource] /
_cby Robert Earl Patterson, Ph.D.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2015.
300 _aX, 104 p. 32 illus., 7 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a1. Introduction to Human Factors of Stereoscopic Displays -- Part I: Background Information -- 2. Basics of Human Binocular Vision -- 3. Stimulus Arrangements for Creating Stereoscopic Displays -- Part II: Factors That Affect Stereo Depth Perception in Stereo Displays -- 4. Low-Level Factors -- 5. Low-Level Factors Continued -- 6. Contextual Factors -- 7. Contextual Factors Continued -- 8. High-Level Factors -- 9. High-Level Factors Continued -- Part III: Recommendations for Stereoscopic Display Design -- 10. Recommendations for Stereoscopic Display Design.
520 _aThis book provides an overview of all vision-relevant topics and issues that inform stereo display design from a user-centric, or human factor, perspective. Although both the basic vision science literature and the applied literature will be reviewed, the strength and originality of this book comes from the emphasis on the basic science literature on human stereo vision and its implications for stereo display design. The reader will learn how to design stereo displays from a human vision / human factors perspective. Over the past several years, there has been a growing interest in the development of high-quality displays that present binocular parallax information to the human visual system for inducing the perception of three-dimensional depth. The methods for presenting binocular parallax to an observer vary widely and include three broad categories of display: stereoscopic, holographic, and volumetric displays. Because the technology for stereoscopic displays is more developed, and more widely used, than those based on holography or volumetric methods, the proposed book addresses those human factors issues involved in the viewing of stereoscopic displays. Despite the diverse methods for creating stereoscopic displays, which includes stereo spatial multiplexing as well as temporal multiplexing (i.e., field sequential) techniques, there remain common human factor issues that arise when viewing such displays. Human Factors of Stereoscopic 3D Displays will provide a detailed review of these important issues so that they can be considered when designing and using 3D displays. In doing so, the following topics will be covered: interocular cross talk; interocular differences in luminance and contrast; accommodation-vergence mismatch; stereoanomaly; spatio-temporal frequency effects; distance scaling of disparity; and high-level cue conflict.
650 0 _aComputer science.
650 0 _aHuman physiology.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aHuman Physiology.
650 2 4 _aSignal, Image and Speech Processing.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447166504
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-6651-1
912 _aZDB-2-SCS
942 _cEBK
999 _c56407
_d56407