000 | 03346nam a22004935i 4500 | ||
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001 | 978-1-4471-6290-2 | ||
003 | DE-He213 | ||
005 | 20200421112037.0 | ||
007 | cr nn 008mamaa | ||
008 | 131207s2014 xxk| s |||| 0|eng d | ||
020 |
_a9781447162902 _9978-1-4471-6290-2 |
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024 | 7 |
_a10.1007/978-1-4471-6290-2 _2doi |
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050 | 4 | _aT385 | |
072 | 7 |
_aUML _2bicssc |
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072 | 7 |
_aCOM012000 _2bisacsh |
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082 | 0 | 4 |
_a006.6 _223 |
100 | 1 |
_aVince, John. _eauthor. |
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245 | 1 | 0 |
_aMathematics for Computer Graphics _h[electronic resource] / _cby John Vince. |
250 | _a4th ed. 2014. | ||
264 | 1 |
_aLondon : _bSpringer London : _bImprint: Springer, _c2014. |
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300 |
_aXVII, 391 p. 282 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
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505 | 0 | _aPreface -- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vector -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion -- Index. | |
520 | _aJohn Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer science _xMathematics. |
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650 | 0 | _aComputer mathematics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aMathematical Applications in Computer Science. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781447162896 |
830 | 0 |
_aUndergraduate Topics in Computer Science, _x1863-7310 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4471-6290-2 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c56408 _d56408 |