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001 978-3-642-41650-7
003 DE-He213
005 20200421112044.0
007 cr nn 008mamaa
008 131206s2013 gw | s |||| 0|eng d
020 _a9783642416507
_9978-3-642-41650-7
024 7 _a10.1007/978-3-642-41650-7
_2doi
050 4 _aQA76.17
072 7 _aU
_2bicssc
072 7 _aTBX
_2bicssc
072 7 _aCOM080000
_2bisacsh
082 0 4 _a004.09
_223
245 1 0 _aMaking the History of Computing Relevant
_h[electronic resource] :
_bIFIP WG 9.7 International Conference, HC 2013, London, UK, June 17-18, 2013, Revised Selected Papers /
_cedited by Arthur Tatnall, Tilly Blyth, Roger Johnson.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXII, 321 p. 131 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aIFIP Advances in Information and Communication Technology,
_x1868-4238 ;
_v416
505 0 _aThe importance of storytelling in museums -- Spotlight on some key collections and their future plans -- Thoughts on expanding the audience for computing history -- Spotlight on some research projects -- Integrating history with computer science education -- Putting the history of computing into different contexts -- Celebrating nostalgia for games - and its potential as Trojan horse -- The importance and challenges of working installations -- Reconstruction stories.
520 _aThis book constitutes the refereed post-proceedings of the IFIP WG 9.7 International Conference on the History of Computing, HC 2013, held in London, UK, in June 2013. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics related to the history of computing and offer a number of different approaches to making this history relevant. These range from discussion of approaches to describing and analyzing the history through storytelling and education to description of various collections, working installations and reconstruction projects. The papers have been organized in the following topical sections: the importance of storytelling in museums; spotlight on some key collections and their future plans; thoughts on expanding the audience for computing history; spotlight on some research projects; integrating history with computer science education; putting the history of computing into different contexts; celebrating nostalgia for games - and its potential as Trojan horse; the importance and challenges of working installations; and reconstruction stories.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputers.
650 0 _aEducation
_xData processing.
650 1 4 _aComputer Science.
650 2 4 _aHistory of Computing.
650 2 4 _aComputers and Education.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aTatnall, Arthur.
_eeditor.
700 1 _aBlyth, Tilly.
_eeditor.
700 1 _aJohnson, Roger.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642416491
830 0 _aIFIP Advances in Information and Communication Technology,
_x1868-4238 ;
_v416
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-41650-7
912 _aZDB-2-SCS
942 _cEBK
999 _c56807
_d56807