000 | 03585nam a22005295i 4500 | ||
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001 | 978-3-642-41650-7 | ||
003 | DE-He213 | ||
005 | 20200421112044.0 | ||
007 | cr nn 008mamaa | ||
008 | 131206s2013 gw | s |||| 0|eng d | ||
020 |
_a9783642416507 _9978-3-642-41650-7 |
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024 | 7 |
_a10.1007/978-3-642-41650-7 _2doi |
|
050 | 4 | _aQA76.17 | |
072 | 7 |
_aU _2bicssc |
|
072 | 7 |
_aTBX _2bicssc |
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072 | 7 |
_aCOM080000 _2bisacsh |
|
082 | 0 | 4 |
_a004.09 _223 |
245 | 1 | 0 |
_aMaking the History of Computing Relevant _h[electronic resource] : _bIFIP WG 9.7 International Conference, HC 2013, London, UK, June 17-18, 2013, Revised Selected Papers / _cedited by Arthur Tatnall, Tilly Blyth, Roger Johnson. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2013. |
|
300 |
_aXII, 321 p. 131 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aIFIP Advances in Information and Communication Technology, _x1868-4238 ; _v416 |
|
505 | 0 | _aThe importance of storytelling in museums -- Spotlight on some key collections and their future plans -- Thoughts on expanding the audience for computing history -- Spotlight on some research projects -- Integrating history with computer science education -- Putting the history of computing into different contexts -- Celebrating nostalgia for games - and its potential as Trojan horse -- The importance and challenges of working installations -- Reconstruction stories. | |
520 | _aThis book constitutes the refereed post-proceedings of the IFIP WG 9.7 International Conference on the History of Computing, HC 2013, held in London, UK, in June 2013. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics related to the history of computing and offer a number of different approaches to making this history relevant. These range from discussion of approaches to describing and analyzing the history through storytelling and education to description of various collections, working installations and reconstruction projects. The papers have been organized in the following topical sections: the importance of storytelling in museums; spotlight on some key collections and their future plans; thoughts on expanding the audience for computing history; spotlight on some research projects; integrating history with computer science education; putting the history of computing into different contexts; celebrating nostalgia for games - and its potential as Trojan horse; the importance and challenges of working installations; and reconstruction stories. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputers. | |
650 | 0 |
_aEducation _xData processing. |
|
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aHistory of Computing. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
700 | 1 |
_aTatnall, Arthur. _eeditor. |
|
700 | 1 |
_aBlyth, Tilly. _eeditor. |
|
700 | 1 |
_aJohnson, Roger. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642416491 |
830 | 0 |
_aIFIP Advances in Information and Communication Technology, _x1868-4238 ; _v416 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-41650-7 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c56807 _d56807 |