000 | 03261nam a22006015i 4500 | ||
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001 | 978-3-319-03161-3 | ||
003 | DE-He213 | ||
005 | 20200421112546.0 | ||
007 | cr nn 008mamaa | ||
008 | 131107s2013 gw | s |||| 0|eng d | ||
020 |
_a9783319031613 _9978-3-319-03161-3 |
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024 | 7 |
_a10.1007/978-3-319-03161-3 _2doi |
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050 | 4 | _aQA76.76.A65 | |
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_aUNH _2bicssc |
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_aCOM032000 _2bisacsh |
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_a005.7 _223 |
245 | 1 | 0 |
_aAdvances in Computer Entertainment _h[electronic resource] : _b10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / _cedited by Dennis Reidsma, Haruhiro Katayose, Anton Nijholt. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2013. |
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300 |
_aXXVI, 668 p. 284 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v8253 |
|
505 | 0 | _aNew devices -- Evaluation and user studies -- Games as interface to serious applications -- Creating immersion -- Interfaces -- New experiences -- Procedural approaches and AI -- Theory. | |
520 | _aThis book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer communication systems. | |
650 | 0 | _aAlgorithms. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aAlgorithm Analysis and Problem Complexity. |
650 | 2 | 4 | _aComputer Communication Networks. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
700 | 1 |
_aReidsma, Dennis. _eeditor. |
|
700 | 1 |
_aKatayose, Haruhiro. _eeditor. |
|
700 | 1 |
_aNijholt, Anton. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319031606 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v8253 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-03161-3 |
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