000 | 04036nam a22005295i 4500 | ||
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001 | 978-3-319-13293-8 | ||
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007 | cr nn 008mamaa | ||
008 | 141201s2014 gw | s |||| 0|eng d | ||
020 |
_a9783319132938 _9978-3-319-13293-8 |
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024 | 7 |
_a10.1007/978-3-319-13293-8 _2doi |
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072 | 7 |
_aUY _2bicssc |
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_aCOM014000 _2bisacsh |
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_aE-Learning, E-Education, and Online Training _h[electronic resource] : _bFirst International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers / _cedited by Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2014. |
|
300 |
_aXII, 177 p. 38 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-8211 ; _v138 |
|
505 | 0 | _aScripted Animation towards Scalable Content Creation for eLearning-a Quality Analysis -- E-Learning Repository System for Sharing Learning Resources Among Saudi Universities -- Lecturers' Attitude to Social Network Media: Implication for Accessibility and Usability Need in Open and Distance Education -- Introducing Online Learning in a small organization. The Case of the Diplomatic Institute of the Italian Ministry of Foreign Affairs -- Building a Mobile Collaborative Learning Environment for the Identification and Classification of Real World Objects -- The PoSE Project: an innovative approach to promote healthy postures in schoolchildren. -- Experiential and Transformative Learning in an Informal Online Learning Environment: An Approach to Initiate Sustainable Changes -- Legal risk management: a best practice for e-Learning legal issues -- From Planning to Launching MOOCs: Guidelines and Tips from Georgetown -- Computer Animation for Learning Building Construction Management: A Comparative Study of First Person versus Third Person View -- A Qualitative Exploration of the EU Digital Competence (DIGCOMP) framework: a case study within Healthcare Education -- An innovative educational format based on a mixed reality environment: a case study and benefit evaluation -- Virtual, Immersive, Translational, Applied Learning: The VITAL Project -- Guess the Score, fostering collective intelligence in the class. | |
520 | _aThis book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on E-Learning, E-Education, and Online Training (eLEOT 2014) held in Bethesda, MD, USA, in September 2014. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions and focus topics such as web based tools, augmented reality, mobile learning, teaching frameworks and platforms, virtual learning environments. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aMultimedia information systems. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 |
_aEducation _xData processing. |
|
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Science, general. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aMultimedia Information Systems. |
700 | 1 |
_aVincenti, Giovanni. _eeditor. |
|
700 | 1 |
_aBucciero, Alberto. _eeditor. |
|
700 | 1 |
_aVaz de Carvalho, Carlos. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319132921 |
830 | 0 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-8211 ; _v138 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-13293-8 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c58628 _d58628 |