000 | 03676nam a22005415i 4500 | ||
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001 | 978-981-4560-32-0 | ||
003 | DE-He213 | ||
005 | 20200421112553.0 | ||
007 | cr nn 008mamaa | ||
008 | 131107s2014 si | s |||| 0|eng d | ||
020 |
_a9789814560320 _9978-981-4560-32-0 |
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024 | 7 |
_a10.1007/978-981-4560-32-0 _2doi |
|
050 | 4 | _aQ342 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
082 | 0 | 4 |
_a006.3 _223 |
245 | 1 | 0 |
_aSimulations, Serious Games and Their Applications _h[electronic resource] / _cedited by Yiyu Cai, Sui Lin Goei. |
264 | 1 |
_aSingapore : _bSpringer Singapore : _bImprint: Springer, _c2014. |
|
300 |
_aX, 258 p. 160 illus., 136 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aGaming Media and Social Effects, _x2197-9685 |
|
505 | 0 | _aCollision Detection using Axis Aligned Bounding Boxes -- Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy -- Human Body Adaptation and Cloth Prepositioning for Kinect based Virtual Try-on -- Integrating EEG modality in serious games for rehabilitation of mental patients -- Multi-link-ahead Conflicts Prediction In Dynamic Seaport Environments -- Long Vehicle Turning -- Reliable and Fast Conservative Advancement for Physically Realistic Rigid Body Simulation -- The Use of Virtual Worlds and Serious Gaming in Education -- Serious Games for e-Health Care Services -- GF Engine - A Versatile Platform for Game Design and Development -- Virtual CNC Training -- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming -- Pink Dolphins - A Serious Simulation Game. | |
520 | _aThis book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality. | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 |
_aComputer science _xMathematics. |
|
650 | 0 | _aComputer mathematics. | |
650 | 0 | _aEducational technology. | |
650 | 0 | _aComputational intelligence. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aComputational Intelligence. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aMathematical Applications in Computer Science. |
650 | 2 | 4 | _aEducational Technology. |
700 | 1 |
_aCai, Yiyu. _eeditor. |
|
700 | 1 |
_aGoei, Sui Lin. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9789814560313 |
830 | 0 |
_aGaming Media and Social Effects, _x2197-9685 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-981-4560-32-0 |
912 | _aZDB-2-ENG | ||
942 | _cEBK | ||
999 |
_c58990 _d58990 |