000 | 04935nam a22005415i 4500 | ||
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001 | 978-3-319-29155-0 | ||
003 | DE-He213 | ||
005 | 20200421112555.0 | ||
007 | cr nn 008mamaa | ||
008 | 160511s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319291550 _9978-3-319-29155-0 |
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024 | 7 |
_a10.1007/978-3-319-29155-0 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_aCOM070000 _2bisacsh |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a4.019 _223 |
245 | 1 | 0 |
_aCollaboration in Creative Design _h[electronic resource] : _bMethods and Tools / _cedited by Panos Markopoulos, Jean-Bernard Martens, Julian Malins, Karin Coninx, Aggelos Liapis. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aIX, 393 p. 150 illus., 100 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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505 | 0 | _aCreativity and Collaboration in Early Design -- Part I: Discovery -- Two Heads Are Better Than One: Principles and Tools for Collaborative Design Practice -- Probing - Two Perspectives to Participation -- Supporting Early Design through Conjoint Trends Analysis Methods and the TRENDS System -- Part II: Generating Ideas & Concepts -- Designing with Cards -- Combining User Needs and Stakeholder Requirements: The Value Design Method -- Crowdsourcing User and Design Research -- Cardboard Modelling: Exploring, Experiencing and Communicating -- Part III: Designing with Stories -- STORYPLY: Designing for User Experiences using Storycraft -- Storyboards as a Lingua Franca in Multidisciplinary Design Teams -- Co-Constructing New Concept Stories with Users -- idAnimate: Supporting Conceptual Design with Animation-Sketching -- Using Video for Early Interaction Design -- Part IV: Tools for Creativity and Collaboration in Early Design.-Early Stage Creative Design Collaboration: A Survey of Current Practices -- Using the Bright Sparks Software Tool During Creative Design Work.- From the Real to the Virtual: Developing Better Software Applications Using Design Thinking -- Design and Data: Strategies for Designing Information Products in Team Settings -- Decrypting the IT Needs of the Designer During the Creative Stages of the Design Process. Normal 0 false false false EN-GB X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-fareast-language:EN-US;}. | |
520 | _aThis book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems and related services by closely observing the needs of potential end-users through adopting a design thinking approach. A wide range of design approaches are explored, some emphasizing on the physicality of interaction and the products designed, others exploring interactive design and the emerging user experience (UX) with a focus on the value to the end-user. Contemporary design processes and the role of software tools to support design are also discussed. The researchers draw their expertise from a wide range of fields and it is this interdisciplinary approach which provides a unique perspective resulting in a flexible collection of methods that can be applied to a very wide range of design contexts. Interaction and UX designers and product design specialists will all find Collaboration in Creative Design an essential read. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aGraphic design. | |
650 | 0 | _aEngineering design. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aInteraction Design. |
650 | 2 | 4 | _aEngineering Design. |
700 | 1 |
_aMarkopoulos, Panos. _eeditor. |
|
700 | 1 |
_aMartens, Jean-Bernard. _eeditor. |
|
700 | 1 |
_aMalins, Julian. _eeditor. |
|
700 | 1 |
_aConinx, Karin. _eeditor. |
|
700 | 1 |
_aLiapis, Aggelos. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319291536 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-29155-0 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c59079 _d59079 |