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003 | OCoLC | ||
005 | 20220711203147.0 | ||
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008 | 191026s2020 nju ob 001 0 eng d | ||
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_a9781119527206 _bWiley |
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050 | 4 | _aHD30.29 | |
082 | 0 | 4 |
_a658.4/03 _223 |
049 | _aMAIN | ||
100 | 1 |
_aTang, Jiangjun. _94747 |
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245 | 1 | 0 |
_aSimulation and Computational Red Teaming for Problem Solving / _cJiangjun Tang, George Leu, Hussein A. Abbass. |
260 |
_aHoboken : _bWiley, _c©2020. |
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300 | _a1 online resource (493 pages) | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 | _aIEEE Press Series on Computational Intelligence Ser. | |
588 | 0 | _aPrint version record. | |
505 | 0 | _aIntro; TITLE PAGE; COPYRIGHT PAGE; CONTENTS; LIST OF FIGURES; LIST OF TABLES; PREFACE; PART I ON PROBLEM SOLVING, COMPUTATIONAL RED TEAMING, AND SIMULATION; CHAPTER 1 PROBLEM SOLVING, SIMULATION, AND COMPUTATIONAL RED CHAPTER 1 PROBLEM SOLVING, SIMULATION, AND COMPUTATIONAL RED TEAMING; 1.1 INTRODUCTION; 1.2 PROBLEM SOLVING; 1.3 COMPUTATIONAL RED TEAMING AND SELF-'VERIFICATION AND VALIDATION'; CHAPTER 2 INTRODUCTION TO FUNDAMENTALS OF SIMULATION; 2.1 INTRODUCTION; 2.2 SYSTEM; 2.3 CONCEPTS IN SIMULATION; 2.4 SIMULATION TYPES; 2.5 TOOLS FOR SIMULATION; 2.6 CONCLUSION | |
505 | 8 | _aPART II BEFORE SIMULATION STARTSCHAPTER 3 THE SIMULATION PROCESS; 3.1 INTRODUCTION; 3.2 DEFINE THE SYSTEM AND ITS ENVIRONMENT; 3.3 BUILD A MODEL; 3.4 ENCODE A SIMULATOR; 3.5 DESIGN SAMPLING MECHANISMS; 3.6 RUN SIMULATOR UNDER DIFFERENT SAMPLES; 3.7 SUMMARISE RESULTS; 3.8 MAKE A RECOMMENDATION; 3.9 AN EVOLUTIONARY APPROACH; 3.10 A BATTLE SIMULATION BY LANCHESTER SQUARE LAW; CHAPTER 4 SIMULATION WORLDVIEW AND CONFLICT RESOLUTION; 4.1 SIMULATION WORLDVIEW; 4.2 SIMULTANEOUS EVENTS AND CONFLICTS IN SIMULATION; 4.3 PRIORITY QUEUE AND BINARY HEAP; 4.4 CONCLUSION | |
505 | 8 | _aCHAPTER 5 THE LANGUAGE OF ABSTRACTION AND REPRESENTATION5.1 INTRODUCTION; 5.2 INFORMAL REPRESENTATION; 5.3 SEMI-FORMAL REPRESENTATION; 5.4 FORMAL REPRESENTATION; 5.5 FINITE-STATE MACHINE; 5.6 ANT IN MAZE MODELLED BY FINITE-STATE MACHINE; 5.7 CONCLUSION; CHAPTER 6 EXPERIMENTAL DESIGN; 6.1 INTRODUCTION; 6.2 FACTOR SCREENING; 6.3 METAMODEL AND RESPONSE SURFACE; 6.4 INPUT SAMPLING; 6.5 OUTPUT ANALYSIS; 6.6 CONCLUSION; PART III SIMULATION METHODOLOGIES; CHAPTER 7 DISCRETE EVENT SIMULATION; 7.1 DISCRETE EVENT SYSTEMS; 7.2 DISCRETE EVENT SIMULATION; 7.3 CONCLUSION; CHAPTER 8 DISCRETE TIME SIMULATION | |
505 | 8 | _a8.1 INTRODUCTION8.2 DISCRETE TIME SYSTEM AND MODELLING; 8.3 SAMPLE PATH; 8.4 DISCRETE TIME SIMULATION AND DISCRETE EVENT SIMULATION; 8.5 A CASE STUDY: CAR-FOLLOWING MODEL; 8.6 CONCLUSION; CHAPTER 9 CONTINUOUS SIMULATION; 9.1 CONTINUOUS SYSTEM; 9.2 CONTINUOUS SIMULATION; 9.3 NUMERICAL SOLUTION TECHNIQUES FOR CONTINUOUS SIMULATION; 9.4 SYSTEM DYNAMICS APPROACH; 9.5 COMBINED DISCRETE-CONTINUOUS SIMULATION; 9.6 CONCLUSION; CHAPTER 10 AGENT-BASED SIMULATION; 10.1 INTRODUCTION; 10.2 AGENT-BASED SIMULATION; 10.3 EXAMPLES OF AGENT-BASED SIMULATION; 10.4 CONCLUSION | |
505 | 8 | _aPART IV SIMULATION AND COMPUTATIONAL RED TEAMING SYSTEMSCHAPTER 11 KNOWLEDGE ACQUISITION; 11.1 INTRODUCTION; 11.2 AGENT-ENABLED KNOWLEDGE ACQUISITION: CORE PROCESSES; 11.3 HUMAN AGENTS; 11.4 HUMAN-INSPIRED AGENTS; 11.5 MACHINE AGENTS; 11.6 SUMMARY DISCUSSION AND PERSPECTIVES ON KNOWLEDGE ACQUISITION; CHAPTER 12 COMPUTATIONAL INTELLIGENCE; 12.1 INTRODUCTION; 12.2 EVOLUTIONARY COMPUTATION; 12.3 ARTIFICIAL NEURAL NETWORKS; 12.4 CONCLUSION; CHAPTER 13 COMPUTATIONAL RED TEAMING; 13.1 INTRODUCTION; 13.2 COMPUTATIONAL RED TEAMING: THE CHALLENGE LOOP; 13.3 COMPUTATIONAL RED TEAMING OBJECTS | |
505 | 8 | _a13.4 COMPUTATIONAL RED TEAMING PURPOSES | |
504 | _aIncludes bibliographical references and index. | ||
520 | _aAN AUTHORITATIVE GUIDE TO COMPUTER SIMULATION GROUNDED IN A MULTI-DISCIPLINARY APPROACH FOR SOLVING COMPLEX PROBLEMS Simulation and Computational Red Teaming for Problem Solving offers a review of computer simulation that is grounded in a multi-disciplinary approach. The authors present the theoretical foundations of simulation and modeling paradigms from the perspective of an analyst. The book provides the fundamental background information needed for designing and developing consistent and useful simulations. In addition to this basic information, the authors explore several advanced topics. The book's advanced topics demonstrate how modern artificial intelligence and computational intelligence concepts and techniques can be combined with various simulation paradigms for solving complex and critical problems. Authors examine the concept of Computational Red Teaming to reveal how the combined fundamentals and advanced techniques are used successfully for solving and testing complex real-world problems. This important book: . Demonstrates how computer simulation and Computational Red Teaming support each other for solving complex problems. Describes the main approaches to modeling real-world phenomena and embedding these models into computer simulations. Explores how a number of advanced artificial intelligence and computational intelligence concepts are used in conjunction with the fundamental aspects of simulation Written for researchers and students in the computational modelling and data analysis fields, Simulation and Computational Red Teaming for Problem Solving covers the foundation and the standard elements of the process of building a simulation and explores the simulation topic with a modern research approach. | ||
650 | 0 |
_aProblem solving. _94748 |
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650 | 0 |
_aSimulation methods. _94749 |
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_aProblem solving. _2fast _0(OCoLC)fst01077890 _94748 |
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650 | 7 |
_aSimulation methods. _2fast _0(OCoLC)fst01119166 _94749 |
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655 | 4 |
_aElectronic books. _93294 |
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700 | 1 |
_aAbbass, Hussein A. _94750 |
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700 | 1 |
_aLeu, George. _94751 |
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776 | 0 | 8 |
_iPrint version: _aAbbass, Hussein A. _tSimulation and Computational Red Teaming for Problem Solving. _dNewark : John Wiley & Sons, Incorporated, ©2019 _z9781119527176 |
830 | 0 |
_aIEEE series on computational intelligence. _94752 |
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_uhttps://doi.org/10.1002/9781119527183 _zWiley Online Library |
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