000 | 04683cam a2200817Ma 4500 | ||
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001 | ocm85820834 | ||
003 | OCoLC | ||
005 | 20220711203401.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 060926s2004 enka ob 001 0 eng d | ||
040 |
_aDG1 _beng _epn _cDG1 _dBTCTA _dBAKER _dOCLCG _dOCLCQ _dDG1 _dOCLCQ _dOCLCF _dOCLCO _dOCLCQ _dN$T _dYDXCP _dTEFOD _dOCLCE _dIDEBK _dEBLCP _dE7B _dUIU _dDEBSZ _dOCLCQ _dMUX _dNRU _dUKDOC _dTEFOD _dCOO _dOCLCQ |
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_a0470023198 _q(electronic bk.) |
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020 |
_a0470023163 _q(print ed.) |
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020 |
_a9780470023167 _q(print ed.) |
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020 |
_a9780470023198 _q(electronic bk.) |
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020 |
_a0470023171 _q(electronic bk.) |
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020 |
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024 | 7 |
_a10.1002/0470023198 _2doi |
|
029 | 1 |
_aDEBSZ _b430311702 |
|
029 | 1 |
_aDKDLA _b820120-katalog:000058609 |
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035 |
_a(OCoLC)85820834 _z(OCoLC)62301717 _z(OCoLC)63641831 _z(OCoLC)154715028 _z(OCoLC)181838978 _z(OCoLC)299571240 _z(OCoLC)607259645 _z(OCoLC)647785925 _z(OCoLC)648326866 |
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037 |
_bOverDrive, Inc. _nhttp://www.overdrive.com |
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037 |
_a23BD08E5-0164-47B6-9F88-9F89328C5F13 _bOverDrive, Inc. _nhttp://www.overdrive.com |
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042 | _adlr | ||
050 | 4 |
_aTJ211 _b.H266 2004 |
|
072 | 7 |
_aTEC _x037000 _2bisacsh |
|
082 | 0 | 4 |
_a629.892 _222 |
084 |
_a54.73 _2bcl |
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084 |
_aST 320 _2rvk |
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084 |
_aST 323 _2rvk |
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049 | _aMAIN | ||
245 | 0 | 0 |
_aHandbook of virtual humans / _cedited by N. Magnenat-Thalmann, D. Thalmann. |
264 | 1 |
_aChichester, England ; _aHoboken, NJ : _bWiley, _c[2004] |
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264 | 4 | _c©2004 | |
300 |
_a1 online resource (xxiii, 443 pages) : _billustrations |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 400-436) and index. | ||
588 | 0 | _aPrint version record. | |
505 | 0 | _aHandbook of Virtual Humans Contents Preface List of Contributors List of Figures List of Tables 1 An Overview of Virtual Humans 2 Face Cloning and Face Motion Capture. | |
505 | 0 | _a3 Body Cloning and Body Motion Capture 4 Anthropometric Body Modeling 5 Body Motion Control 6 Facial Deformation Models 7 Body Deformations 8 Hair Simulation 9 Cloth Simulation. | |
505 | 0 | _a10 Expressive Speech Animation and Facial Communication 11 Behavioral Animation 12 Body Gesture Recognition and Action Response 13 Interaction with 3-D Objects 14 Groups and Crowd Simulation. | |
505 | 0 | _a15 Rendering of Skin and Clothes 16 Standards for Virtual Humans Appendix A: Damped Least Square Pseudo-Inverse J(+l) Appendix B: H-Anim Joint and Segment Topology. | |
506 |
_3Use copy _fRestrictions unspecified _2star _5MiAaHDL |
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520 | _aVirtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. | ||
533 |
_aElectronic reproduction. _b[S.l.] : _cHathiTrust Digital Library, _d2010. _5MiAaHDL |
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538 |
_aMaster and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. _uhttp://purl.oclc.org/DLF/benchrepro0212 _5MiAaHDL |
||
583 | 1 |
_adigitized _c2010 _hHathiTrust Digital Library _lcommitted to preserve _2pda _5MiAaHDL |
|
650 | 0 |
_aRobotics. _92393 |
|
650 | 0 |
_aArtificial intelligence. _93407 |
|
650 | 0 |
_aVirtual reality. _95677 |
|
650 | 7 |
_aTECHNOLOGY & ENGINEERING _xRobotics. _2bisacsh _96723 |
|
650 | 7 |
_aArtificial intelligence. _2fast _0(OCoLC)fst00817247 _93407 |
|
650 | 7 |
_aRobotics. _2fast _0(OCoLC)fst01098997 _92393 |
|
650 | 7 |
_aVirtual reality. _2fast _0(OCoLC)fst01167688 _95677 |
|
650 | 1 | 7 |
_aVirtuele werkelijkheid. _2gtt _97109 |
650 | 1 | 7 |
_aMensen. _2gtt _97110 |
650 | 1 | 7 |
_aComputeranimatie. _2gtt _97111 |
655 | 4 |
_aElectronic books. _93294 |
|
700 | 1 |
_aMagnenat-Thalmann, Nadia, _d1946- _97112 |
|
700 | 1 |
_aThalmann, Daniel. _97113 |
|
710 | 2 |
_aJohn Wiley & Sons. _96902 |
|
776 | 0 | 8 |
_iPrint version: _tHandbook of virtual humans. _dChichester, England ; Hoboken, NJ : Wiley, ©2004 _z0470023163 _w(DLC) 2004304426 |
856 | 4 | 0 |
_uhttps://doi.org/10.1002/0470023198 _zWiley Online Library |
942 | _cEBK | ||
994 |
_a92 _bDG1 |
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999 |
_c68814 _d68814 |