000 | 03589nam a2200493 i 4500 | ||
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001 | 6642253 | ||
003 | IEEE | ||
005 | 20220712204815.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2013 maua ob 001 eng d | ||
010 | _z 2012044957 (print) | ||
020 |
_a9780262316804 _qelectronic |
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020 |
_z9780262019170 _qhardcover : alk. paper |
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035 | _a(CaBNVSL)mat06642253 | ||
035 | _a(IDAMS)0b00006481f1a6a6 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aGV1201 _b.D374 2013eb |
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082 | 0 | 0 |
_a790.01 _223 |
100 | 1 |
_aDeKoven, Bernie, _d1941- _924140 |
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245 | 1 | 4 |
_aThe well-played game : _ba player's philosophy / _cBernard De Koven. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c[2013] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2013] |
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300 |
_a1 PDF (xxiv, 148 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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500 | _aReprint of: Garden City, N.Y. : Anchor Press, 1978. With new preface. | ||
505 | 0 | _aSearching for the well-played game -- Guidelines -- The play community -- Keeping it going -- Changing the game -- Ending the game -- Encore -- People, places, things -- Playing for keeps -- Playing to win vs having to win -- Completion. | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aIn The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game.De Koven explains that when players congratulate each other on a "well-played" game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven -- affectionately and appreciatively hailed by Eric Zimmerman as "our shaman of play" -- explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aGames _xPhilosophy. _924141 |
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650 | 0 |
_aPlay (Philosophy) _924142 |
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650 | 0 |
_aGame theory. _96996 |
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655 | 0 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _924143 |
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710 | 2 |
_aMIT Press, _epublisher. _924144 |
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776 | 0 | 8 |
_iPrint version _z9780262019170 |
856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6642253 |
942 | _cEBK | ||
999 |
_c73341 _d73341 |