000 03918nam a2200565 i 4500
001 7059554
003 IEEE
005 20220712204836.0
006 m o d
007 cr |n|||||||||
008 151223s2015 mau ob 001 eng d
010 _z 2014017231 (print)
020 _a9780262328098
_qelectronic
020 _z9780262028554
_qhardcover : alk. paper
035 _a(CaBNVSL)mat07059554
035 _a(IDAMS)0b000064829795c0
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aHD66
_b.M38174 2015eb
082 0 0 _a658.4/022
_223
100 1 _aMcCarthy, John
_q(John C.)
_eauthor.
_924555
245 1 0 _aTaking [A]part :
_bthe politics and aesthetics of participation in experience-centered design /
_cJohn McCarthy and Peter Wright.
246 3 _aTaking apart
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_c[2015]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2015]
300 _a1 PDF (xx, 181 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aDesign thinking, design theory
500 _aTitle appears as: Taking [a]part.
504 _aIncludes bibliographical references (pages 167-174) and index.
505 0 _aThe experience of taking part -- Themes and genres of participatory experience -- Understanding the other -- Building personal relationships -- Belonging in community -- Participating in publics -- Dissensus, design, and participative experience.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aIn Taking [A]part, John McCarthy and Peter Wright consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inquire into participative experience. McCarthy and Wright view all of these projects -- which range from the public and performative to the private and interpersonal -- through the critical lens of participation. Taking participation, in all its variety, as the generative and critical concept allows them to examine the projects as a part of a coherent, responsive movement, allied with other emerging movements in DIY culture and participatory art. Their investigation leads them to rethink such traditional HCI categories as designer and user, maker and developer, researcher and participant, characterizing these relationships instead as mutually responsive and dialogical.McCarthy and Wright explore four genres of participation -- understanding the other, building relationships, belonging in community, and participating in publics -- and they examine participatory projects that exemplify each genre. These include the Humanaquarium, a participatory musical performance; the Personhood project, in which a researcher and a couple explored the experience of living with dementia; the Prayer Companion project, which developed a technology to inform the prayer life of cloistered nuns; and the development of social media to support participatory publics in settings that range from reality game show fans to on-line deliberative democracies.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aTeams in the workplace.
_914446
650 0 _aInterpersonal relations.
_923341
650 0 _aProduct design.
_95402
650 0 _aProject management
_93328
655 0 _aElectronic books.
_93294
700 1 _aWright, Peter
_q(Peter Charles)
_922038
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_924556
710 2 _aMIT Press,
_epublisher.
_924557
776 0 8 _iPrint version
_z9780262028554
830 0 _aDesign thinking, design theory
_924392
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7059554
942 _cEBK
999 _c73409
_d73409