000 | 03918nam a2200565 i 4500 | ||
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001 | 7059554 | ||
003 | IEEE | ||
005 | 20220712204836.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151223s2015 mau ob 001 eng d | ||
010 | _z 2014017231 (print) | ||
020 |
_a9780262328098 _qelectronic |
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020 |
_z9780262028554 _qhardcover : alk. paper |
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035 | _a(CaBNVSL)mat07059554 | ||
035 | _a(IDAMS)0b000064829795c0 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
||
050 | 4 |
_aHD66 _b.M38174 2015eb |
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082 | 0 | 0 |
_a658.4/022 _223 |
100 | 1 |
_aMcCarthy, John _q(John C.) _eauthor. _924555 |
|
245 | 1 | 0 |
_aTaking [A]part : _bthe politics and aesthetics of participation in experience-centered design / _cJohn McCarthy and Peter Wright. |
246 | 3 | _aTaking apart | |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c[2015] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2015] |
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300 | _a1 PDF (xx, 181 pages). | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aDesign thinking, design theory | |
500 | _aTitle appears as: Taking [a]part. | ||
504 | _aIncludes bibliographical references (pages 167-174) and index. | ||
505 | 0 | _aThe experience of taking part -- Themes and genres of participatory experience -- Understanding the other -- Building personal relationships -- Belonging in community -- Participating in publics -- Dissensus, design, and participative experience. | |
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aIn Taking [A]part, John McCarthy and Peter Wright consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inquire into participative experience. McCarthy and Wright view all of these projects -- which range from the public and performative to the private and interpersonal -- through the critical lens of participation. Taking participation, in all its variety, as the generative and critical concept allows them to examine the projects as a part of a coherent, responsive movement, allied with other emerging movements in DIY culture and participatory art. Their investigation leads them to rethink such traditional HCI categories as designer and user, maker and developer, researcher and participant, characterizing these relationships instead as mutually responsive and dialogical.McCarthy and Wright explore four genres of participation -- understanding the other, building relationships, belonging in community, and participating in publics -- and they examine participatory projects that exemplify each genre. These include the Humanaquarium, a participatory musical performance; the Personhood project, in which a researcher and a couple explored the experience of living with dementia; the Prayer Companion project, which developed a technology to inform the prayer life of cloistered nuns; and the development of social media to support participatory publics in settings that range from reality game show fans to on-line deliberative democracies. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/23/2015. | ||
650 | 0 |
_aTeams in the workplace. _914446 |
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650 | 0 |
_aInterpersonal relations. _923341 |
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650 | 0 |
_aProduct design. _95402 |
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650 | 0 |
_aProject management _93328 |
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655 | 0 |
_aElectronic books. _93294 |
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700 | 1 |
_aWright, Peter _q(Peter Charles) _922038 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _924556 |
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710 | 2 |
_aMIT Press, _epublisher. _924557 |
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776 | 0 | 8 |
_iPrint version _z9780262028554 |
830 | 0 |
_aDesign thinking, design theory _924392 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7059554 |
942 | _cEBK | ||
999 |
_c73409 _d73409 |