000 | 02934nam a2200529 i 4500 | ||
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001 | 9186255 | ||
003 | IEEE | ||
005 | 20220712204953.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 201028s2020 mau ob 001 eng d | ||
020 |
_a9780262360432 _qelectronic bk. |
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020 |
_z0262360438 _qelectronic bk. |
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020 |
_z9780262360449 _qelectronic bk. |
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020 |
_z0262360446 _qelectronic bk. |
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024 | 7 |
_a10.7551/mitpress/12484.001.0001 _2doi |
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028 | 0 | 2 |
_aEB00811268 _bRecorded Books |
035 | _a(CaBNVSL)mat09186255 | ||
035 | _a(IDAMS)0b0000648cfb39b3 | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aGV1469.34.F46 _bC54 2020eb |
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082 | 0 | 4 |
_a794.8082 _223 |
100 | 1 |
_aChess, Shira, _eauthor. _925945 |
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245 | 1 | 0 |
_aPlay like a feminist / _cShira Chess. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2020] |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2020] |
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300 | _a1 PDF. | ||
336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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505 | 0 | _aIntro -- Title Page -- Copyright Page -- Dedication -- Contents -- On Thinking Playfully -- Who This Book Is For -- A Note about Feminism -- Acknowledgments -- Introduction: Why Feminism and Why Play? -- 1 Playing like a Girl -- 2 PWNing Leisure -- 3 Play to Protest -- 4 Gaming Feminism -- 5 Gaming in Circles -- Conclusion: Play More -- Appendix: Blueprint for Starting Your Own Gaming Circle -- Notes -- Index | |
506 | _aRestricted to subscribers or individual electronic text purchasers. | ||
520 | _aAn important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means' In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
650 | 0 |
_aFeminism and video games. _925946 |
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650 | 0 |
_aWomen video gamers. _925947 |
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650 | 0 |
_aVideo games _xSocial aspects. _923360 |
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650 | 0 |
_aWomen _xRecreation _xSocial aspects. _925948 |
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655 | 0 |
_aElectronic books. _93294 |
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655 | 4 |
_aElectronic books. _93294 |
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710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. _925949 |
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710 | 2 |
_aMIT Press, _epublisher. _925950 |
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710 | 2 |
_aRecorded Books, Inc. _925951 |
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856 | 4 | 2 |
_3Abstract with links to resource _uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=9186255 |
942 | _cEBK | ||
999 |
_c73648 _d73648 |