000 | 03438cam a2200565M 4500 | ||
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001 | 9781351215985 | ||
003 | FlBoTFG | ||
005 | 20230516170602.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 210622s2021 xx o 0|| 0 eng d | ||
040 |
_aOCoLC-P _beng _cOCoLC-P |
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020 |
_a9781351215978 _q(electronic bk.) |
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020 |
_a1351215973 _q(electronic bk.) |
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020 |
_a9781351215985 _q(electronic bk.) |
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020 |
_a1351215981 _q(electronic bk.) |
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020 |
_a9781351215954 _q(electronic bk. : Mobipocket) |
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020 |
_a1351215957 _q(electronic bk. : Mobipocket) |
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020 |
_a9781351215961 _q(electronic bk. : EPUB) |
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020 |
_a1351215965 _q(electronic bk. : EPUB) |
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020 | _z0815379382 | ||
020 | _z9780815379386 | ||
020 | _z0815379374 | ||
020 | _z9780815379379 | ||
024 | 8 |
_a10.1201/9781351215985 _2doi |
|
035 | _a(OCoLC)1257293319 | ||
035 | _a(OCoLC-P)1257293319 | ||
050 | 4 | _aPN1996 | |
072 | 7 |
_aART _x046000 _2bisacsh |
|
072 | 7 |
_aUG _2bicssc |
|
082 | 0 | 4 |
_a808.23 _223 |
100 | 1 |
_aMarx, Christy. _971711 |
|
245 | 1 | 0 |
_aWRITING FOR ANIMATION, COMICS AND GAMES, 2ND EDITION _h[electronic resource]. |
250 | _aSecond edition. | ||
260 |
_a[S.l.] : _bCRC PRESS, _c2021. |
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300 | _a1 online resource | ||
336 |
_atext _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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520 | _aThis second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com. | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 7 |
_aART / Digital & Video _2bisacsh _971541 |
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650 | 0 |
_aAnimated films _xAuthorship. _971712 |
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650 | 0 |
_aComic books, strips, etc _xAuthorship. _971713 |
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650 | 0 |
_aVideo games _xAuthorship. _94791 |
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856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781351215985 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
942 | _cEBK | ||
999 |
_c83103 _d83103 |