000 03438cam a2200565M 4500
001 9781351215985
003 FlBoTFG
005 20230516170602.0
006 m o d
007 cr |n|||||||||
008 210622s2021 xx o 0|| 0 eng d
040 _aOCoLC-P
_beng
_cOCoLC-P
020 _a9781351215978
_q(electronic bk.)
020 _a1351215973
_q(electronic bk.)
020 _a9781351215985
_q(electronic bk.)
020 _a1351215981
_q(electronic bk.)
020 _a9781351215954
_q(electronic bk. : Mobipocket)
020 _a1351215957
_q(electronic bk. : Mobipocket)
020 _a9781351215961
_q(electronic bk. : EPUB)
020 _a1351215965
_q(electronic bk. : EPUB)
020 _z0815379382
020 _z9780815379386
020 _z0815379374
020 _z9780815379379
024 8 _a10.1201/9781351215985
_2doi
035 _a(OCoLC)1257293319
035 _a(OCoLC-P)1257293319
050 4 _aPN1996
072 7 _aART
_x046000
_2bisacsh
072 7 _aUG
_2bicssc
082 0 4 _a808.23
_223
100 1 _aMarx, Christy.
_971711
245 1 0 _aWRITING FOR ANIMATION, COMICS AND GAMES, 2ND EDITION
_h[electronic resource].
250 _aSecond edition.
260 _a[S.l.] :
_bCRC PRESS,
_c2021.
300 _a1 online resource
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
520 _aThis second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
588 _aOCLC-licensed vendor bibliographic record.
650 7 _aART / Digital & Video
_2bisacsh
_971541
650 0 _aAnimated films
_xAuthorship.
_971712
650 0 _aComic books, strips, etc
_xAuthorship.
_971713
650 0 _aVideo games
_xAuthorship.
_94791
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781351215985
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
942 _cEBK
999 _c83103
_d83103