000 | 03830nam a22005175i 4500 | ||
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001 | 978-3-031-79242-7 | ||
003 | DE-He213 | ||
005 | 20240730164021.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2008 sz | s |||| 0|eng d | ||
020 |
_a9783031792427 _9978-3-031-79242-7 |
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024 | 7 |
_a10.1007/978-3-031-79242-7 _2doi |
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072 | 7 |
_aPB _2bicssc |
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_aMAT000000 _2bisacsh |
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_aPB _2thema |
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_a510 _223 |
100 | 1 |
_aPalechano, Nuria. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981678 |
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245 | 1 | 0 |
_aVirtual Crowds _h[electronic resource] : _bMethods, Simulation, and Control / _cby Nuria Palechano, Norman Badler, Jan Allbeck. |
250 | _a1st ed. 2008. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2008. |
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300 |
_aXII, 176 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 |
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505 | 0 | _aIntroduction -- Crowd Simulation Methodology Survey -- Individual Differences in Crowds -- Framework (HiDAC + MACES + CAROSA) -- HiDAC: Local Motion -- MACES: Wayfinding with Communication and Roles -- CAROSA: Functional Crowds -- Initializing a Scenario -- Evaluating Crowds. | |
520 | _aThere are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well withgood approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds. | ||
650 | 0 |
_aMathematics. _911584 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _981679 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_aBadler, Norman. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981680 |
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700 | 1 |
_aAllbeck, Jan. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981681 |
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710 | 2 |
_aSpringerLink (Online service) _981682 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031792410 |
776 | 0 | 8 |
_iPrinted edition: _z9783031792434 |
830 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 _981683 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-79242-7 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
999 |
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