000 | 03177nam a22005175i 4500 | ||
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001 | 978-3-031-79534-3 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 220601s2008 sz | s |||| 0|eng d | ||
020 |
_a9783031795343 _9978-3-031-79534-3 |
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024 | 7 |
_a10.1007/978-3-031-79534-3 _2doi |
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_a510 _223 |
100 | 1 |
_aCani, Marie-Paule. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981933 |
|
245 | 1 | 0 |
_aInteractive Shape Design _h[electronic resource] / _cby Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill. |
250 | _a1st ed. 2008. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2008. |
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300 |
_aXV, 81 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 |
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505 | 0 | _aIntroduction -- Sculpting Metaphors -- Sketching Systems -- Future Directions: Modeling by Gesture. | |
520 | _aProviding an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture. | ||
650 | 0 |
_aMathematics. _911584 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _981934 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_aIgarashi, Takeo. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981935 |
|
700 | 1 |
_aWyvill, Geoff. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _981936 |
|
710 | 2 |
_aSpringerLink (Online service) _981937 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031795336 |
776 | 0 | 8 |
_iPrinted edition: _z9783031795350 |
830 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 _981938 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-79534-3 |
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