000 | 04042nam a22005295i 4500 | ||
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001 | 978-3-031-01759-9 | ||
003 | DE-He213 | ||
005 | 20240730164224.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2018 sz | s |||| 0|eng d | ||
020 |
_a9783031017599 _9978-3-031-01759-9 |
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024 | 7 |
_a10.1007/978-3-031-01759-9 _2doi |
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050 | 4 | _aTK7867-7867.5 | |
072 | 7 |
_aTJFC _2bicssc |
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_aTEC008010 _2bisacsh |
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072 | 7 |
_aTJFC _2thema |
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082 | 0 | 4 |
_a621.3815 _223 |
100 | 1 |
_aAamodt, Tor M. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _983087 |
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245 | 1 | 0 |
_aGeneral-Purpose Graphics Processor Architectures _h[electronic resource] / _cby Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
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300 |
_aXVIII, 122 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSynthesis Lectures on Computer Architecture, _x1935-3243 |
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505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Programming Model -- The SIMT Core: Instruction and Register Data Flow -- Memory System -- Crosscutting Research on GPU Computing Architectures -- Bibliography -- Authors' Biographies. | |
520 | _aOriginally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures. The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of theirhistory. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system. This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs. | ||
650 | 0 |
_aElectronic circuits. _919581 |
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650 | 0 |
_aMicroprocessors. _983090 |
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650 | 0 |
_aComputer architecture. _93513 |
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650 | 1 | 4 |
_aElectronic Circuits and Systems. _983091 |
650 | 2 | 4 |
_aProcessor Architectures. _983092 |
700 | 1 |
_aFung, Wilson Wai Lun. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _983093 |
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700 | 1 |
_aRogers, Timothy G. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _983094 |
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710 | 2 |
_aSpringerLink (Online service) _983095 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031000560 |
776 | 0 | 8 |
_iPrinted edition: _z9783031006319 |
776 | 0 | 8 |
_iPrinted edition: _z9783031028878 |
830 | 0 |
_aSynthesis Lectures on Computer Architecture, _x1935-3243 _983096 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-01759-9 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
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