000 | 03713nam a22005295i 4500 | ||
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001 | 978-3-031-79531-2 | ||
003 | DE-He213 | ||
005 | 20240730165251.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2008 sz | s |||| 0|eng d | ||
020 |
_a9783031795312 _9978-3-031-79531-2 |
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024 | 7 |
_a10.1007/978-3-031-79531-2 _2doi |
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050 | 4 | _aQA1-939 | |
072 | 7 |
_aPB _2bicssc |
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072 | 7 |
_aMAT000000 _2bisacsh |
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072 | 7 |
_aPB _2thema |
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082 | 0 | 4 |
_a510 _223 |
100 | 1 |
_aYoon, Sung-eui. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _988129 |
|
245 | 1 | 0 |
_aReal-Time Massive Model Rendering _h[electronic resource] / _cby Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha. |
250 | _a1st ed. 2008. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2008. |
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300 |
_aIX, 112 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 |
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505 | 0 | _aIntroduction -- Visibility -- Simplification and Levels of Detail -- Alternative Representations -- Cache-Coherent Data Management -- Conclusions -- Bibliography. | |
520 | _aInteractive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography. | ||
650 | 0 |
_aMathematics. _911584 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _988132 |
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650 | 1 | 4 |
_aMathematics. _911584 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
700 | 1 |
_aGobbetti, Enrico. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _988133 |
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700 | 1 |
_aKasik, David. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _988134 |
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700 | 1 |
_aManocha, Dinesh. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _988135 |
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710 | 2 |
_aSpringerLink (Online service) _988136 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031795305 |
776 | 0 | 8 |
_iPrinted edition: _z9783031795329 |
830 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation, _x1933-9003 _988137 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-79531-2 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
999 |
_c86206 _d86206 |