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_aGames and Learning Alliance _h[electronic resource] : _b11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings / _cedited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti. |
250 | _a1st ed. 2022. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2022. |
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300 |
_aXIV, 348 p. 80 illus., 70 illus. in color. _bonline resource. |
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336 |
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490 | 1 |
_aLecture Notes in Computer Science, _x1611-3349 ; _v13647 |
|
505 | 0 | _aTurtle Heroes: Designing a Serious Game for a VR interactive Tunnel -- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use -- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems -- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games -- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses -- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership -- 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training -- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences -- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games -- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game -- A Serious Game to Improve Phishing Awareness -- More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails -- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game -- Effects of a Game-Based Fraction Estimation Task on Math Anxiety -- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis -- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players' Connectedness with Nature -- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder -- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training -- Ludic Didactics for an Inspired, Motivating and Playful Education -- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games -- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training -- High-level Decision-Making Non-Player Vehicles -- Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study -- Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems -- A Design Space of Educational Authoring Tools for Augmented Reality -- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment -- Gamification in Work Teams: A Q study on How Team Members Experience Gamification. | |
520 | _aThis book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks. | ||
650 | 0 |
_aMicrocomputers. _921969 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aApplication software. _999284 |
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650 | 0 |
_aComputer vision. _999287 |
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650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aEducation _xData processing. _982607 |
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650 | 1 | 4 |
_aPersonal Computing. _980801 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aComputer and Information Systems Applications. _999290 |
650 | 2 | 4 |
_aComputer Vision. _999293 |
650 | 2 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aComputers and Education. _941129 |
700 | 1 |
_aKiili, Kristian. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _999294 |
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700 | 1 |
_aAntti, Koskinen. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _999295 |
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700 | 1 |
_ade Rosa, Francesca. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _999297 |
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700 | 1 |
_aDindar, Muhterem. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _999299 |
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700 | 1 |
_aKickmeier-Rust, Michael. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _999301 |
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700 | 1 |
_aBellotti, Francesco. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _999302 |
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_aSpringerLink (Online service) _999306 |
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_iPrinted edition: _z9783031221231 |
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