000 06634nam a22006855i 4500
001 978-3-030-65736-9
003 DE-He213
005 20240730175222.0
007 cr nn 008mamaa
008 210104s2020 sz | s |||| 0|eng d
020 _a9783030657369
_9978-3-030-65736-9
024 7 _a10.1007/978-3-030-65736-9
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
072 7 _aUKP
_2thema
082 0 4 _a004.16
_223
245 1 0 _aEntertainment Computing - ICEC 2020
_h[electronic resource] :
_b19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings /
_cedited by Nuno J. Nunes, Lizhuang Ma, Meili Wang, Nuno Correia, Zhigeng Pan.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aX, 470 p. 249 illus., 210 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12523
505 0 _aGames -- Serious Violence: The Effects of Violent Elements in Serious Games -- Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security -- Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm -- VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training -- A Procedurally Generated World for a Zombie Survival Game -- "Let's Play a Game!" Serious Games for Arabic Children with Dictation Difficulties -- Provchastic: Understanding and predicting game events using provenance -- Applying and Facilitating Serious Location-based Games -- The Braille Typist: A Serious Game Proposal for Braille Typewriter Training -- Murder Mystery Game Setting Research using Game Refinement Measurement -- Finding flow in training activities by exploring single-agent arcade game information dynamics -- Players Perception of Loot Boxes -- Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter -- Virtual Reality and Augmented Reality -- Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents -- Virtual Reality Games for Stroke Rehabilitation : A Feasibility Study -- Interactive Simulation of DNA Structure for Mobile- Learning -- Augmented Reality towards facilitating abstract concepts learning -- Enhancing Whale Watching with mobile Apps and Streaming Passive Acoustics -- Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare -- Survival On Mars - A VR Experience -- Tangible Multi-Card Projector-based Interaction With Physics -- Co-Sound: An interactive medium with WebAR and spatial synchronization -- A Memory Game Proposal for Facial Expressions Recognition in Health Therapies -- Artificial Intelligence -- Procedural Creation of Behavior Trees for NPCs -- Developing Japanese Ikebana as a Digital Painting Tool via AI -- Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments -- Deep Learning-Based Segmentationof Key Objects of Transmission Lines -- Classification of Chinese and Western Painting Images based on Brushstrokes Feature -- Role and value of character design of social robots -- Edutainment and Art -- Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge -- To Binge or not To Binge: viewers'moods and behaviors during the consumption of subscribed video streaming -- Psychological Evaluation for Images/Videos Displayed using Large LED Display and Projector -- To Borrow Arrows with Thatched Boats: an educational game for early years under the background of Chinese Three Kingdoms culture -- João em Foco: A Learning Object About the Dyslexia Disorder.-3D Modeling -- 3D Modeling and 3D Materialization of Fluid Art That Occurs in Very Short Time -- A 3D Flower Modeling Method Based on a Single Image -- Dynamic 3D Scanning Based on Optical Tracking -- Animation.-Body2Particles: Designing Particle Systems Using Body Gestures -- Discussion on the Art of Embryonic Form of computer Animation -- The Peepshow.
520 _aThis book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi'an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
650 0 _aMicrocomputers.
_921969
650 0 _aArtificial intelligence.
_93407
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_9115881
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputers, Special purpose.
_946653
650 0 _aComputer networks .
_931572
650 1 4 _aPersonal Computing.
_980801
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aSpecial Purpose and Application-Based Systems.
_946654
650 2 4 _aComputer Communication Networks.
_9115882
700 1 _aNunes, Nuno J.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9115883
700 1 _aMa, Lizhuang.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9115884
700 1 _aWang, Meili.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9115885
700 1 _aCorreia, Nuno.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9115886
700 1 _aPan, Zhigeng.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9115887
710 2 _aSpringerLink (Online service)
_9115888
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030657352
776 0 8 _iPrinted edition:
_z9783030657376
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12523
_9115889
856 4 0 _uhttps://doi.org/10.1007/978-3-030-65736-9
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cELN
999 _c89825
_d89825