000 | 03393nam a22006375i 4500 | ||
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001 | 978-3-319-50935-8 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 161209s2016 sz | s |||| 0|eng d | ||
020 |
_a9783319509358 _9978-3-319-50935-8 |
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024 | 7 |
_a10.1007/978-3-319-50935-8 _2doi |
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050 | 4 | _aQA76.9.A43 | |
072 | 7 |
_aUMB _2bicssc |
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_aComputers and Games _h[electronic resource] : _b9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers / _cedited by Aske Plaat, Walter Kosters, Jaap van den Herik. |
250 | _a1st ed. 2016. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aXX, 225 p. 68 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v10068 |
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505 | 0 | _aMonte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model. | |
520 | _aThis book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award. | ||
650 | 0 |
_aAlgorithms. _93390 |
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650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aSoftware engineering. _94138 |
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650 | 0 |
_aComputer networks . _931572 |
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650 | 0 |
_aComputer graphics. _94088 |
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650 | 0 |
_aComputer vision. _9137207 |
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_aAlgorithms. _93390 |
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_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aSoftware Engineering. _94138 |
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_aComputer Communication Networks. _9137208 |
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_aComputer Graphics. _94088 |
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_aComputer Vision. _9137209 |
700 | 1 |
_aPlaat, Aske. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137210 |
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700 | 1 |
_aKosters, Walter. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137211 |
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700 | 1 |
_avan den Herik, Jaap. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9137212 |
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710 | 2 |
_aSpringerLink (Online service) _9137213 |
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773 | 0 | _tSpringer Nature eBook | |
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_iPrinted edition: _z9783319509341 |
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_iPrinted edition: _z9783319509365 |
830 | 0 |
_aTheoretical Computer Science and General Issues, _x2512-2029 ; _v10068 _9137214 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-319-50935-8 |
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