Handbook of virtual humans / (Record no. 68814)

000 -LEADER
fixed length control field 04683cam a2200817Ma 4500
001 - CONTROL NUMBER
control field ocm85820834
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220711203401.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 060926s2004 enka ob 001 0 eng d
019 ## -
-- 62301717
-- 63641831
-- 154715028
-- 181838978
-- 299571240
-- 607259645
-- 647785925
-- 648326866
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 0470023198
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 0470023163
-- (print ed.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780470023167
-- (print ed.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780470023198
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 0470023171
-- (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780470023174
-- (electronic bk.)
029 1# - (OCLC)
OCLC library identifier DEBSZ
System control number 430311702
029 1# - (OCLC)
OCLC library identifier DKDLA
System control number 820120-katalog:000058609
037 ## -
-- OverDrive, Inc.
-- http://www.overdrive.com
037 ## -
-- 23BD08E5-0164-47B6-9F88-9F89328C5F13
-- OverDrive, Inc.
-- http://www.overdrive.com
082 04 - CLASSIFICATION NUMBER
Call Number 629.892
245 00 - TITLE STATEMENT
Title Handbook of virtual humans /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 online resource (xxiii, 443 pages) :
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Handbook of Virtual Humans Contents Preface List of Contributors List of Figures List of Tables 1 An Overview of Virtual Humans 2 Face Cloning and Face Motion Capture.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 3 Body Cloning and Body Motion Capture 4 Anthropometric Body Modeling 5 Body Motion Control 6 Facial Deformation Models 7 Body Deformations 8 Hair Simulation 9 Cloth Simulation.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 10 Expressive Speech Animation and Facial Communication 11 Behavioral Animation 12 Body Gesture Recognition and Action Response 13 Interaction with 3-D Objects 14 Groups and Crowd Simulation.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 15 Rendering of Skin and Clothes 16 Standards for Virtual Humans Appendix A: Damped Least Square Pseudo-Inverse J(+l) Appendix B: H-Anim Joint and Segment Topology.
520 ## - SUMMARY, ETC.
Summary, etc Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Robotics.
700 1# - AUTHOR 2
Author 2 Magnenat-Thalmann, Nadia,
700 1# - AUTHOR 2
Author 2 Thalmann, Daniel.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1002/0470023198
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Chichester, England ;
-- Hoboken, NJ :
-- Wiley,
-- [2004]
264 #4 -
-- ©2004
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
588 0# -
-- Print version record.
533 ## - REPRODUCTION NOTE
-- MiAaHDL
538 ## - SYSTEM DETAILS NOTE
-- MiAaHDL
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Robotics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Virtual reality.
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- TECHNOLOGY & ENGINEERING
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
-- (OCoLC)fst00817247
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Robotics.
-- (OCoLC)fst01098997
650 #7 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Virtual reality.
-- (OCoLC)fst01167688
650 17 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Virtuele werkelijkheid.
650 17 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mensen.
650 17 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computeranimatie.
994 ## -
-- 92
-- DG1

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