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Handbook of virtual humans / edited by N. Magnenat-Thalmann, D. Thalmann.

Contributor(s): Magnenat-Thalmann, Nadia, 1946- | Thalmann, Daniel | John Wiley & Sons.
Material type: materialTypeLabelBookPublisher: Chichester, England ; Hoboken, NJ : Wiley, [2004]Copyright date: ©2004Description: 1 online resource (xxiii, 443 pages) : illustrations.Content type: text Media type: computer Carrier type: online resourceISBN: 0470023198; 0470023163; 9780470023167; 9780470023198; 0470023171; 9780470023174.Subject(s): Robotics | Artificial intelligence | Virtual reality | TECHNOLOGY & ENGINEERING -- Robotics | Artificial intelligence | Robotics | Virtual reality | Virtuele werkelijkheid | Mensen | ComputeranimatieGenre/Form: Electronic books.Additional physical formats: Print version:: Handbook of virtual humans.DDC classification: 629.892 Other classification: 54.73 | ST 320 | ST 323 Online resources: Wiley Online Library
Contents:
Handbook of Virtual Humans Contents Preface List of Contributors List of Figures List of Tables 1 An Overview of Virtual Humans 2 Face Cloning and Face Motion Capture.
3 Body Cloning and Body Motion Capture 4 Anthropometric Body Modeling 5 Body Motion Control 6 Facial Deformation Models 7 Body Deformations 8 Hair Simulation 9 Cloth Simulation.
10 Expressive Speech Animation and Facial Communication 11 Behavioral Animation 12 Body Gesture Recognition and Action Response 13 Interaction with 3-D Objects 14 Groups and Crowd Simulation.
15 Rendering of Skin and Clothes 16 Standards for Virtual Humans Appendix A: Damped Least Square Pseudo-Inverse J(+l) Appendix B: H-Anim Joint and Segment Topology.
Action note: digitized 2010 committed to preserveSummary: Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.
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Includes bibliographical references (pages 400-436) and index.

Print version record.

Handbook of Virtual Humans Contents Preface List of Contributors List of Figures List of Tables 1 An Overview of Virtual Humans 2 Face Cloning and Face Motion Capture.

3 Body Cloning and Body Motion Capture 4 Anthropometric Body Modeling 5 Body Motion Control 6 Facial Deformation Models 7 Body Deformations 8 Hair Simulation 9 Cloth Simulation.

10 Expressive Speech Animation and Facial Communication 11 Behavioral Animation 12 Body Gesture Recognition and Action Response 13 Interaction with 3-D Objects 14 Groups and Crowd Simulation.

15 Rendering of Skin and Clothes 16 Standards for Virtual Humans Appendix A: Damped Least Square Pseudo-Inverse J(+l) Appendix B: H-Anim Joint and Segment Topology.

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Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.

Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL

Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. MiAaHDL

http://purl.oclc.org/DLF/benchrepro0212

digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL

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